Autoplay
Autocomplete
Previous Lesson
Complete and Continue
The Complete Unity/Unreal ChatGPT, AI, Development Bundle+
LEVEL 1: Beginner Unity and Unreal Games đđšī¸
00 Course Overview - UE5 All Ages (1:55)
01 What Is Coding (2:53)
02 What Is Game Development (6:26)
Source Files
Unreal Introduction
00 What Is Unreal Engine 5 (4:30)
01 What Is A Blueprint (3:26)
02 What You-ll Need - Unreal For All Ages (2:02)
03 How To Debug Unreal (1:48)
04 How To Install Ue5 (3:53)
Source Files
What are Unreal Project Templates
Unreal Game Project Templates (11:15)
Building a New Unreal Porject
Build A New Unreal Top Down Project (6:10)
Navigate the Unreal Editor
00 What Are Unreal Actors And Levels (2:14)
01 Navigate The Menu Bar (10:00)
02 Navigate The Main Toolbar (6:29)
03 Navigate The Level Viewport (12:59)
04 Navigate The Content Drawer (4:19)
05 Navigate The Bottom Toolbar (3:09)
06 Navigate The Outliner And Details Panels (9:37)
Source Files
Build a Blueprint Class for Reusable Game Object
00 Preview Of Actor With Light (0:58)
01 Build An Actor With Material And Light (8:04)
Source Files
Learn to Code with Blueprint Visual Scripting
00 How To Code With Blueprint Visual Scripting (8:43)
01 What Is An Unreal Event (4:24)
02 What Is An Unreal Function (10:01)
03 What Is An Unreal Branch Conditional (4:53)
04 What Is A Variable In Unreal Blueprints (3:46)
05 Unreal Data Types (7:35)
06 What Is An Unreal Cast (4:02)
07 What are Unreal Blueprint Arrays (4:39)
08 How Collisions Work in Unreal (7:44)
Source Files
Destroy Actor Upon Player Collision
00 Preview Of Actor Destroyed Upon Player Collision (1:10)
01 Explore Blueprints Of Top Down Game (8:28)
02 Destroy Actor Upon Player Collision (18:46)
Source Files
Build a Variable in Game Mode to Track Score
00 Preview Of Player Score (0:37)
01 What Is A Variable In Unreal Blueprints (3:46)
02 Build A Variable In Game Mode To Track Score (7:09)
03 Set Score Variable Upon Collision (6:12)
04 What Are Unreal Blueprint Arrays (4:39)
05 Build Variable And Function To Count Actors Remaining (12:02)
Source files
Build User Interface to Show Score
00 Preview Of User Interface (1:02)
01 Build A User Interface Display (11:26)
02 Build Bindings To Change Ui With Variables (11:15)
03 Combine Variable And Text In User Interface (5:21)
Source files
Spawn Actors at Random Locations
00 What Is A Loop In Unreal Blueprints (6:07)
01 Spawn Actors At Random Locations (12:29)
Source Files
Examples of Debugging in Unreal Editor
00 How To Debug Unreal Blueprints (4:38)
01 Example Of Debugging In Unreal Editor (4:22)
02 Breakpoints In Unreal Blueprint (3:38)
03 Build A Breakpoint In Unreal Blueprint (8:33)
04 Debug Window And Blueprint Debugger (2:23)
05 How To Use The Unreal Blueprint Debug Window (6:33)
Source Files
The next Steps
Where To Go From Here (2:22)
Unity Game Development for Absolute Beginners and All Ages - Course Overview
Course Overview - Unity All Ages (4:23)
Source Files
Unity Game Engine Introduction
00 What Is Unity Game Engine (2:49)
01 What You-ll Need - Unity All Ages (1:35)
02 How To Install Unity 2022 (4:14)
Source Files
Build a New Unity Project
00 Install Unity And A Code Editor (4:06)
01 Build A New Unity Project (1:16)
02 How To Debug (5:54)
Source files
Navigate the Unity Editor
00 Navigate The Unity Editor Toolbar (2:22)
01 Navigate The Unity Editor Hierarchy (2:58)
02 Navigate The Unity Editor Game And Scene Views (11:24)
03 Navigate The Unity Editor Inspector (5:00)
04 Navigate The Unity Editor Project Window (4:36)
Build a 3D Platform Game
00 Preview Of Game Setup (0:44)
01 Build A Level Platform (7:50)
02 Build A Player Object In Unity (3:23)
03 Build A Target Object With Colors In Unity (4:54)
Source Files
Introduction to Coding in Unity Visual Scripting
00 What Is Unity Visual Scripting (10:28)
01 What Is An Event In Unity Visual Scripting (2:59)
02 What Is A Function In Unity Visual Scripting (3:28)
05 Unity Visual Scripting Data Types (4:10)
Source Files
Enable Input Controls with Unity Visual Scripting
00 Preview Of Player Controls (1:06)
01 Add Visual Script To Player Object In Unity (7:13)
02 Navigate Unity Visual Scripting Interface (5:24)
03 Enable Player Controls With Unity Visual Scripting (10:08)
Source FIles
Handle Collisions with Unity Visual Scripting
00 Preview Of Collision Handling In Unity (0:59)
01 Build A Death Zone Unity Object (4:54)
02 How Collisions Work In Unity (9:46)
03 What Is A Branch Conditional In Unity Visual Scripting (3:39)
04 Handle Player Collision With Plane With Unity Visual Scripting (6:24)
Source Files
Restart Unity Level with Visual Scripting
00 Preview Of Restarting Unity Level (1:00)
01 Restart Unity Level On Collision With Visual Scripting (5:20)
02 Handle Player Collision With Target (4:31)
Source FIles
Auto Generate Platforms for Each Level
00 Design A Level With Platforms (6:00)
01 What Is A Loop In Unity Visual Scripting (3:20)
02 What Is A Unity Prefab (4:48)
03 Build A Game Mode (9:18)
04 Randomize Platform Positions For Each Level (18:14)
Source Files
Keep Track of Levels in User Interface
00 Build Text Mesh Pro User Interface Object (4:07)
01 Build Custom Event To Set Text (13:18)
02 Build Second Graph To Increase Player Score (8:13)
Source Files
Restart Game if Player Loses All Lives
00 Build Lives Text Mesh Pro uGUIs (5:01)
01 Count Player Lives With Visual Script (3:15)
02 Reduce Lives If Player Hits Death Zone (3:51)
03 Restart Game If Player Loses All Lives (6:33)
Source Files
Build a Play Screen for Game Start
00 Build An Initscene For Play Screen (7:43)
01 Build A Start Game Button Script (7:06)
Source Files
Build a GameOverScene to Show Score
01 Build A Gameoverscene To Show Score (6:39)
02 Show Game Over Screen When Player Dies (9:17)
Source Files
Build Collectible Coins
00 Build A Coin Prefab (5:46)
01 Spawn Coins Randomly With Script (14:16)
02 Rotate Coin With Script (9:55)
03 Increase Score Upon Coin Collection (8:28)
04 Increase Score Dynamically During Game (3:51)
05 Debug Final Score Not Being Updated (2:28)
06 Delete Coin Upon Collision (4:05)
Source Files
Build Explosion Effect Upon Collision
00 Build Explosion Prefab (5:26)
01 Add Force To Spawned Particles (5:34)
02 Where To Go From Here (3:38)
Source Files
Castlemania 2D Clone in Unreal
00 Project Preview (2:46)
01 Preview (0:30)
02 Project Preparation (22:06)
03 Character Movement Part 1 (22:15)
04 Character Movement Part 2 (6:21)
05 Preview (1:20)
06 Dungeon Map (32:34)
07 Character States (25:50)
08 Enemy Behavior Tree Part 1 (47:34)
09 Final Adjustments To Movement And Enemy Behavior Tree Part 2 (43:23)
10 Preview (2:02)
11 Enemy Attack (49:08)
12 Damage System (36:42)
13 Player Death And Checkpoints (31:34)
14 Dungeon Map Part 2 (23:06)
15 Preview (1:37)
16 Player Interface (33:07)
17 Player Special Attack (23:17)
18 Second Enemy (70:04)
19 Final Adjustments (32:51)
Source files
Legend of 'Zenda' in Unreal, Creating your first adventure game!
00 Gameplay (0:44)
01 Setting Up The Project (12:21)
02 Movement Character (24:19)
03 Add Simple Animations (24:23)
04 State Machine Of Animations (32:51)
05 Attack Animations (20:02)
06 Attack Animations Pt2 (15:14)
07 Attach The Sword (12:55)
08 Collision Detection (18:34)
09 Enemy Ai Movement_1 (10:07)
10 Enemy Animations From BT (14:16)
11 Finish BT And Shoot Projectile (29:41)
12 Projectile Collision And Damage (9:48)
13 Death Of Character (11:05)
14 Game Over Widget (12:49)
15 Dynamic Healthbar (25:29)
16 Collectable Items (13:36)
17 Tilemaps And Tilesets (14:40)
18 Soundfx And Enemy Loot (9:26)
Source files
Build Third Person RGP Adventure Game in UE5
1 - Replacing UE5 Default Character - Overview (3:01)
2 - Mixamo Character Implementation (13:11)
3 - Project Creation & Adding Asset Pack (8:14)
4 - Animation Import Process (6:43)
5 - Idle Animation (7:56)
6 - Walking Animation (1:18)
7 - All Animations Imported (2:11)
Source files
02 Build Jumping Animations in UE5 RPG Game
1 - Grabbing Third Person Character From UE4 (4:22)
2 - Blendspace Intro (1:37)
3 - Blendspace Creation (4:44)
4 - Animation Blueprint Creation (5:05)
5 - Jumping State (3:38)
6 - Anim Bp Event Graph (4:11)
7 - Animation Result (4:06)
Source files
03 Design Game Environments in UE5 RPG Game
1 - Overview (Smoother Animation & Level Import) (5:18)
2 - Blendspace Improvement (2:55)
3 - Speed & Accelaration (4:56)
4 - Adding Asset Packs (4:55)
5 - Asset Pack Locations & Overview Maps (4:12)
6 - Modular Construction Techniques (5:35)
7 - Landscaping Tool (5:46)
8 - Foliage Tool (2:58)
9 - Lighting Build Tool (2:17)
10 - Setting Default Map (4:56)
11 - Water Bodies (4:35)
12 - Adding Wildlife (4:50)
13 - Environmental Sounds (4:42)
14 - Footsteps Sounds Part 1 (2:28)
15 - Footsteps Sounds Part 2 (3:42)
16 - Jump Sound (2:12)
17 - Nav Mesh Bounds Volume (7:56)
18 - Trigger Boxes (8:26)
19 - Collectible Items (10:18)
Source Files
04 Build Health, Death, Attack and Stamina in UE5 RPG
1 - Collectible System Advanced (8:58)
2 - Stats UI Showing Collectibles (9:38)
3 - Health & Stamina UI (3:56)
4 - Health Variable Binding (5:35)
5 - Health Reduction System (7:30)
6 - Death System (3:59)
7 - Custom UI Fonts (4:18)
8 - Death Widget (5:18)
9 - Death Widget Reloading Level (2:38)
10 - Show Mouse On Widget (2:57)
11 - Melee Attack Overview (1:22)
12 - Melee Attack System Logic (7:20)
13 - Melee Attack 2 Implementation - Right Mouse Button (6:06)
14 - Adding Sword To Character (8:10)
15 - Stamina System Implementation (4:17)
16 - Stamina System Completion (3:09)
17 - Stamina Regeneration Overview (1:47)
18 - Stamina Regeneration System Tweaks (2:31)
19 - Stamina Regeneration System Logic (6:27)
Source files
05 Build NPC and Enemies in UE5 RPG
1 - Collectibles Placement & Player Start (4:57)
2 - Adding Sound To Sword (8:30)
3 - NPC Import & Trigger Box (3:04)
4 - NPC Interactivity Phase 1 (7:40)
5 - NPCInteractivity Phase 2 (7:40)
6 - NPC Interactivity Phase 3 (4:53)
7 - NPC Interactivity Phase 4 (5:43)
8 - Wolf Monster Overview (2:00)
9 - Wolf Monster Part 1 (4:30)
10 - Wolf Monster Part 2 (6:38)
11 - Wolf Monster Part 3 (4:13)
12 - Wolf Monster Completion (3:38)
Source files
Build a Retro Platformer in Unreal Engine 5 - Super 'Marlo'
1.0 Retro Runner Preview (3:02)
1.1 Preview (0:32)
1.2 Project Settings And Character Movement Part 1 (20:14)
1.3 Character Movement Part 2 (14:14)
1.4 Duck Movement (10:34)
Source files
02a Build tile map, spike trap and coin box for Retro Platformer UE5 Game
2.1 Preview (1:51)
2.2 Tile Map Part 1 (13:01)
2.3 Tile Map Part 2 (38:38)
2.4 Spike Trap And Coin Box (22:34)
Source Files
02b Build water, hills and lava environment in Unreal Engine 5 Runner Game
2.5 Water Environment And Hills_1 (53:15)
2.6 Lava Environment And Final Adjustments To Tile Map (31:46)
Source Files
03a Build UI, death and checkpoints in UE5 Runner Game
3.1 Preview (0:59)
3.2 Interface Creation (24:43)
3.3 Death And Checkpoints (16:04)
Source Files
03b Build life and powerup collectibles in UE5 Super Marlo Platformer Game
3.4 Life And Power Up Pick Ups (50:10)
Source Files
04 Build Enemy Movement, Combat and Death in UE5 Super Marlo Runner Game
4.1 Preview (1:30)
4.2 Enemy Movement (19:11)
4.3 Enemy Combat, Death And Final Adjustments To End Game (28:30)
Source Files
(PREREQUISITE) Unity Game Development for Absolute Beginners
01 Build A Cube (3:52)
02 Build Materials And Color (4:15)
03 Build A Semi-Transparent Object (3:33)
04 Build A Plane (5:02)
05 Build Game Lighting (6:22)
06 Build Particle Systems And Effects (8:08)
07 Apply Physics To Your World (4:58)
08 Build A C- Script (5:27)
09 Build Variables To Store Data (7:50)
10 Build Methods To Perform Tasks (9:28)
11 Build A Custom Method (8:26)
12 Build If Statements To Make Conditions (6:36)
13 Build Else Statements To Handle Conditions (5:13)
14 Build Loops To Repeat Actions (11:07)
15 Spawn Objects At Random Locations (5:19)
16 Build A While Loop (6:26)
Source Code
LEVEL 2: Build Games with ChatGPT
01 Introduction - URL Endpoints And Secret Tokens (11:18)
02 Request Arguments And Json Serialization (6:56)
03 Unitywebrequest, Upload And Download Handlers (8:36)
04 Receiving A First Answer From The Gpt (6:56)
05 Ui Controls For Chat (8:46)
06 Continuing To Build The Chat History (10:22)
07 Refactoring, Scrollable Chat And Conclusion (15:06)
Source Files
Use ChatGPT Plugin in Unreal Engine 5
1 GPT Plugin (3:26)
2 Plugin Settings (4:24)
3 API Keys (4:58)
4 Prompts (3:37)
5 Prompt Focus (7:46)
6 Placing Objects In The Level (4:38)
7 Object Properties (4:51)
8 Populating Level (2:27)
9 Adding Lighting (4:58)
10 Post Processing Volume (5:10)
11 Sky Box Editing (5:07)
12 Lumen (6:14)
Source files
Build a Game in UE5 with ChatGPT
1 Game Mode (6:43)
2 Explaining Multiple Game Modes (0:44)
3 Game Modes (4:33)
4 Game Mode & Game Instance (4:33)
5 Sprinting System (12:03)
6 Health System (5:38)
7 Damage Causer (5:38)
8 Health Widget (12:07)
9 Death System (4:09)
Source files
Build Game Systems in UE5 with ChatGPT
1 Death System (11:43)
2 Death (3:41)
3 Death & Respawning (3:06)
4 Death & Respawning (12:59)
5 Respawning System (4:39)
6 Respawn Location (4:03)
7 Health Pickups (8:22)
8 Health Pickups (3:56)
9 Health Pickups Optimization (3:56)
Source files
Build a Quest in UE5 Game with ChatGPT
1 Quest Ideas (7:45)
2 Adding Quest Assets (3:14)
3 Manor Level (2:27)
4 Manor Doors (4:12)
5 Forest Level Modification (4:31)
6 Forest Level Modification (3:09)
7 Forest Sound & Navmesh (5:13)
8 Manor Sound & Navmesh (1:09)
9 Quest Character (5:29)
Source files
Build Advanced Quest Game Features in UE5 with ChatGPT
1 Quest Widget (10:37)
2 Quest Variable (8:42)
3 Quest Variable (4:00)
4 Quest Loader Overview (2:00)
5 Level Loader BP (4:06)
6 Game Instance GPT (2:39)
7 Game Instance Implementation (6:28)
8 Game Instance Saving Variables (3:13)
9 Game Instance System (2:48)
10 Sounds Music (3:45)
11 Footstep Sounds (10:46)
12 Footstep Sounds House Level (0:40)
13 Main Menu Widget & Level (8:23)
14 Begin Game (2:18)
15 Level Camera Fade System (13:27)
16 Forest Level (2:31)
17 Hint Widget (4:46)
18 Full Gameplay (3:18)
Source Files
Build NPC Game Conversations with ChatGPT in UE5
1.1 Preview (5:14)
1.2 Project Preparation (13:48)
1.3 Npc Creation (26:17)
1.4 Talk System Part 1 (21:57)
1.5 Talk System Part 2 (34:53)
1.6 Final Thoughts
Source Files
LEVEL 3: Build 15 Advanced Games đđĸ
Course2_Part1_Game_Mode_1 (6:43)
Course2_Part2_Explaining_Multiple_Game_Modes (0:44)
Course2_Part3_Game_Modes (4:33)
Course2_Part4_Game_Mode_&_Game_Instance (4:33)
Course2_Part5_Sprinting_System (12:03)
Course2_Part6_Health_System (5:38)
Course2_Part7_Damage_Causer (5:38)
Course2_Part8_Health_Widget (12:07)
Course2_Part9_Death_System Saad Ali (4:09)
GptProject2 Saad Ali
Build a 2D Pixel Art Space Arcade Game in Unity
00 Introduction (0:38)
01 Project Setup And Support Af Different Phone Screens (10:01)
02 Background Parallax Movement (8:30)
03 Endless Background, Seams, And Debugging (13:09)
04 Sprite Animations, Move By Touch, Pixels Coords To World And Preprocessor (14:06)
05 Healthpoints Ui And Scores Text (11:58)
06 Font Atlasses And Renaming The Scripts (9:41)
07 - Enemy Ships And Projectiles (15:26)
08 - Rigidbody2d, Colliders And Explosions (16:02)
09 Shooting Enemies And Final Touches (11:29)
Source Files
Beginners Unity DOTS ECS Game Development
Questions to ask yourself
01 00 Course Intro (2:45)
01 01 Build Entities In Unity Ecs (5:34)
01 02 Access Entity Data (12:49)
01 03 Build Entities (5:34)
01 03 Change Entity Data (3:29)
01 04 Instantiate New Entities At Runtime (15:47)
01 05 Create Entity From Scratch (24:02)
02 00 Intro Transformation Mathematics (0:59)
02 01 Perform Translations (12:22)
02 02 Perform Rotations (6:52)
02 03 Perform A Slerp (6:48)
02 04 Rotate Around Pivot Point (9:12)
02 05 Get Player Transformations Into Entities (6:57)
03 00 Intro (1:02)
03 01 Physics Components (10:26)
03 02 Ecs Physics-Based Character Controller (13:36)
03 03 Spawn Multiple Physics Entities (14:37)
03 04 Move A Bullet With Physics (22:51)
03 04B Intro (1:25)
03 05 Detect Collisions Events (7:07)
03 06 Destroy Entity And Use Custom Values In A Collision Event (24:49)
03 07 Track Entities With Camera (13:44)
04 00 Intro (0:55)
04 01 Detect Triggers (7:02)
04 02 Perform A Raycast Hit (12:07)
04 03 Perform A Cast And Point Distance (7:28)
05 00 Intro (1:16)
05 01 Build Jobs In Unity Ecs (11:18)
05 02 Use Jobhandle And Dependencies (24:11)
05 03 Use Parallelfor Jobs (12:42)
05 04 Use Parallelfortransform Jobs (10:56)
Advanced Unity optimization
02. Arrays, Lists And Memory Pre-Allocation (16:28)
01. Project And Code-Editor Setup (8:58)
03. Dictionaries And Finding References Using The Code Editor (11:30)
04. Hashsets And More Of The Dictionary (8:25)
05. Inheritance Vs Components, Interfaces (12:24)
06. Inheritace And Virtual Functions (16:02)
Source Files
Build a 2D Pixel Art Platformer in Unreal Engine 5 - 01 Set up 2D pixel art project
01 Set Up 2D Game Project In UE5 (1:43)
02 Load Pixel Art Assets Into UE5 Project (2:08)
Source Files
02 Work with pixel art tiles
01 Build A Tileset In Ue5 Game (3:19)
02 Build A Tile Map In Ue5 Game (3:44)
Source Files
03 Build a pixel art platformer character
01 Load Pixel Art Character Into Ue5 Project (2:52)
02 Build A Platformer Character Blueprint In Ue5 (3:05)
Source Files
04 Add follow camera to player
01 Add Follow Camera To Player In Ue5 Game (4:08)
02 Change Default Camera In Ue5 Game (7:26)
Source Files
05 Build platformer player movement
01 Build Platformer Player Movement In Ue5 Project (3:17)
02 Add Mapping Context To Player Blueprint (2:12)
03 Enable Player Input In Blueprint (3:04)
04 Enable Player Jump In 2D Unreal 5 Game (4:35)
Source Files
06 Build collectible items in 2D pixel art
01 Load 2D Image Texture To Collectible Sprites In Ue5 Game (3:09)
02 Build Blueprint For Collectible Item (13:09)
03 Destroy Coin Upon Player Collision (4:12)
Source Files
Build a 2D Pixel Art Topdown Game in Unreal Engine 5 - 01 Build 2D pixel player blueprint
01 Load Pixel Art Assets Into Ue5 Game (5:13)
02 Build 2D Pixel Player Blueprint (6:47)
03 Set Custom Camera In Ue5 Game (4:49)
Source files
02 Build topdown controls in UE5 2D game
01 Enable Player Movement With New Ue5 Input System (3:45)
02 Add Mapping Context To Player Blueprint (3:09)
03 Define Wasd Movement Actions In Player Blueprint (4:14)
04 Add Object Sprites To Topdown Game (2:35)
Source files
03 Build a pixel art platformer character
01 Build Topdown Pixel Animations With Paperzd In Ue5 (7:42)
02 Build Paperzd Animation Blueprint In Ue5 (4:11)
03 Set Animation Based On Player Direction (6:15)
04 Set Left And Right Player Image In Unreal Pixel Art Game (2:49)
05 Fix Paperzd Flipbook Not Animating In Animation Sequence (0:55)
Source files
04 Build tilemap for game
01 Build Tilemap For Game (11:09)
Source files
Build Network Multiplayer Games in Unreal 5 - 01 What is Multiplayer Game Development
Course1 - Part1 - Overview_&_Multiplayer_Concepts (4:15)
Course1 - Part 2 - Server_Client_&_Replication (7:04)
Course1 - Part3 - Memory_Management (3:06)
_Course1 - UE5 Source Files
02 EOS Game Development in Unreal Engine 5
Course2 - Part1 - Eos_Developer_Portal (9:02)
Course2 - Part2 - Accounts_&_Clients (4:47)
Course2 - Part3 - Plugin_Installation (2:53)
Course2 - Part4 - Enabling_Plugin (1:41)
Course2 - Part5 - Eos_Credentials (8:17)
Course2 - Part6 - Engine_Ini_Setup (5:08)
Course2 - Part7 - Network_Menu (6:49)
_Course2 - UE5 Source Files
_Plugins Course2 Part3 Soruce Files
03 Server Development in Unreal Engine 5 Multiplayer Games
00 Starter Project
Course3 - Part1 - Create_&_Host_Session (11:12)
Course3 - Part2 - Joining_Session (9:27)
Course3 - Part3 - Quit_Game (1:46)
Course3 - Part4 - Replicated_Variables (8:00)
Course3 - Part5 - Server_Events (4:24)
Course3 - Part6 - Destroy_Session (4:17)
_Course3 - UE5 Source Files
_Plugins
04 Client RPC Development in Unreal Engine 5
Course4 - Part1 - Packet_Loss (3:21)
Course4 - Part2 - Client_Rpc (3:21)
Course4 - Part3 - Debugging_Nodes (2:56)
_Course4 - UE5 Source files
05 Client Server Replication in Unreal Engine 5
Course5 - Part1 - Overview (2:15)
Course5 - Part2 - Input_Binding_&_Replicating_Objects (8:41)
Course5 - Part3 - Server & Client Events Key Example (3:43)
Course5 - Part4 - Object Physics Replication (2:25)
Course5 - Part5 - Object Rotation Replication (2:38)
_Course5 - UE5 Source Files
06 Build RPG in Unreal Engine 5
Course6 - Part1 - Overview (2:20)
Course6 - Part2 - Gun_Attack_Part1 (8:00)
Course6 - Part3 - Gun_Attack_Part2 (7:09)
Course6 - Part4 - Death_Part1 (3:04)
Course6 - Part5 - Death_Part2 (4:53)
Course6 - Part6 - Health & Xp Overview (2:18)
Course6 - Part7 - Health System (8:03)
Course6 - Part8 - Health System With Death (7:57)
Course6 - Part9 - Xp System (5:31)
Course6 - Part10 - Gun Shooting Line Trace Overview (4:47)
Course6 - Part11- Gun Shooting Line Trace Walkthrough (3:45)
Course6 - Part12- Server Attack Call (6:27)
Course6 - Part13- Line Trace System (9:16)
Course6 - Part14 - Take Damage System (5:55)
Course6 - Part15 - Adding Gun Model & Firing Sound (8:44)
Source Files
07 Build Collectibles in Unreal Engine 5
00 Starter Project
Course7 - Part1 - Overview (2:13)
Course7 - Part2 - Collectibles System (5:59)
Course7 - Part3 - Collectibles System (6:50)
Course7 - Part4 - Spawning Collectibles (6:50)
_Course7- UE5 Source Files
_Plugins
08 Build Cameras in Unreal Engine 5
Course8 - Part1 - Overview Saad Ali (1:17)
Course8 - Part2 - Moving Around The Camera Saad Ali (4:11)
Course8 - Part3 - Third Person & First Person Cameras Saad Ali (5:09)
Course8 - Part4 - Topdown & Satellite Camera Saad Ali (3:00)
_Course8- UE5 Source Files
09 Build Multiplayer Chat in Unreal Engine 5
1 - Chat_Overview (3:49)
2 - Core Elements (6:10)
3 - Message Struc & Chatbox Ui (6:48)
4 - Chatbox Ui Code (7:14)
5 - Chatbox Custom Functions Overview (3:06)
6 - Chat Result Widget (5:37)
7 - Chatbox UI Custom Function 1 (5:00)
8 - Chatbox UI Custom Function 2 (5:00)
9 - Character Code Overview (7:26)
10 - Character Code Part 1 (4:01)
11 - Character Code Part 2 (5:07)
12 - Character Code Part 3 (5:18)
Source files
Introduction to the chain
00 Blockchain Introduction (8:32)
01 What Are Blockchains And Distributed Ledgers (3:48)
02 What Are Bitcoin And Ethereum (5:28)
Build Blockchain Transactions in Unity Games
00 Course Overview (2:45)
Source Files
01 Set up transfer crypto project in Unity
01 Set up transfer crypto project in Unity (2:32)
02 Download nethereum and add to Unity project (3:24)
Source Files
02 Connect to Ganache local Ethereum blockchain in C#
00 What Is Ganache (1:42)
01 Connect to Ganache account in C- (8:28)
03 Transfer ETH cryptocurrency in Unity
01 Transfer ETH cryptocurrency in C- (5:08)
02 Get receipt when transaction mined in C- (7:50)
04 Connect to Infura in Unity
01 Build Infura endpoint to Ethereum (1:29)
02 Connect to Infura in Unity C- (3:52)
05 Get Ethereum HDWallet accounts in Unity C#
01 Set up project with Nethereum HDWallet (4:16)
02 Get Ethereum HDWallet accounts in Unity C (7:59)
(Prerequisite) Introduction to Solidity - 01 How to build smart contract online
01 Introduction To Ethereum Remix IDE (8:12)
02 Build Your First Solidity Smart Contract
01 Build Your First Contract (8:48)
02 Change A State Variable Value (5:56)
Source Files
03 Build Solidity Variables
01 Build A Local Variable (4:28)
02 Build State Variables Of Different Data Types (10:55)
03 Build A Custom Data Type With A Struct (4:47)
Source Files
04 Build Solidity Arrays
01 Build Arrays (11:07)
02 Build Array Functions (6:17)
Source Files
05 Build Solidity Mappings
01 Build A Mapping (6:20)
02 Build A Database-Like Mapping (7:42)
Source Files
06 Build Solidity Conditionals and Loops
01 Build A Conditional (6:57)
02 Build A Loop (9:25)
Source Files
07 Send Ether
01 Send Ether (8:31)
Source Files
08 Build Smart Contracts
00 Build A Profit Splitter Contract (11:48)
01 Build A Contract With Limited Addresses (11:40)
02 Build A Contract And Library (15:01)
03 Build A Contract With A Limited Time Transaction (10:20)
04 Build Contracts With Inheritance (13:22)
05 Build Contracts With Visibility Modifiers (10:50)
06 Build A Contract With Mutability Modifiers (10:20)
07 Build An Abstract Contract (13:09)
08 Build A Bank Contract (9:25)
09 Access Struct Value (4:13)
Unity NFT Game Development - 00a Course Overview
00 Course Overview (5:29)
Source Files
01 Build simple NFT smart contract with OpenZeppelin ERC721
01 Build Simple Nft Smart Contract With Openzeppelin Erc721 (3:01)
02 Set Up Unity Project With Nethereum (6:54)
03 Reference Compiled Contract Bytecode In C- (2:46)
Source Files
02 Deploy NFT smart contract in Unity C# with Nethereum
01 Connect To Nethereum Test Chain In Unity C (3:53)
02 Deploy Nft Smart Contract In Unity C With Nethereum (4:04)
03 Interact With Nft On Ethereum With Unity C (5:39)
04 Query Smart Contract Function With Nethereum (3:55)
Source files
03 Deploy NFT contract with arguments in Unity C#
01 Deploy Nft Contract With Arguments In Unity C- (3:45)
02 Call Function With Arguments In Nethereum C- (5:05)
Source Files
Unreal Dapp Development with Web3 Transactions - 00a Course Overview
00 Course Overview (2:32)
Source Files
01 Connect to Ethereum in Unreal
01 Build Unreal Project With Ankr (5:36)
02 Explore Ankr Library Files (10:57)
Source File
02 Create AnkrClient object
01 Create Ankrclient Object (4:11)
02 Initialize And Check Ankr API (4:52)
03 Set Ethereum Chain Id In Unreal Engine (3:32)
Source Files
03 Generate QR code for MetaMask connection
01 Connect Ethereum Wallet In Unreal Engine (6:47)
02 Build Image User Interface Widget Blueprint (4:37)
Source Files
04 Check connection to crypto wallet
01 Build Button To Check Wallet Connection (4:58)
02 Check Connection To Crypto Wallet In Unreal (3:23)
Source Files
Unreal NFT Game Development - 00a Course Overview
00 Course Overview (2:20)
00 Source Files
01 Build Unreal project and add Ankr library for NFTs
01 Build Unreal Project And Add Ankr Library For NFTs (6:12)
02 Explore Ankr NFTLibrary Files (9:34)
Source Files
02 Get NFT smart contract ABI hash in Unreal
01 Build Nft Smart Contract In Solidity (6:02)
02 Get Nft Smart Contract Abi Hash In Unreal (5:13)
Source Files
03 Interact with NFT examples in Unreal
01 Interact With Update Nft Example (4:52)
02 Interact With Wearable Nft Example (14:30)
Source Files
2D Game Development in Unity for Beginners - Build a Block Breaker Game
00 Project Preview (2:11)
01 Course Overview - 2D Game Development In Unity For Beginners (5:06)
Source Files
02 Build Game Objects
01 Build A Paddle (7:43)
02 Build A Ball (6:35)
03 Build Blocks To Destroy (13:19)
04 Build Power Blocks That Duplicate Balls (9:29)
05 Build Boundaries And Death Zone (7:18)
Source Files
03 Enable User Input
01 Enable User Input To Move Player (20:01)
02 Limit User Input (12:07)
03 Enable User Input To Start Game (9:50)
04 Program The Ball-s Speed (6:03)
Source Files
04 Handle Collisions
01 Handle Ball Collisions (7:24)
02 Destroy Blocks Upon Collision (7:47)
03 Duplicate Ball Upon Powerup Collision (8:29)
04 Move Duplicated Ball (10:24)
Source Files
05 Restart Level
01 Restart Game When Ball Enters Death Zone (13:47)
02 Restart Game When All Blocks Destroyed (15:52)
Source Files
Introduction to Unreal 5 for Beginners with Blueprints - UE5 Game Development
01 Build A New Unreal Project (4:37)
02 Navigate The Unreal Editor (9:44)
03 Navigate The Bottom Half (11:46)
Source Files
02 Build game actions with blueprints
00 What Is A Blueprint (5:53)
01 Build A Blueprint Class (5:54)
02 Add Components To A Blueprint (5:26)
03 Handle Events With Blueprints (11:30)
Source Files
03 Build blueprints with a player
01 Build A Blueprint For Player Collision (9:24)
02 Build A Blueprint With Lights (5:34)
03 Turn Lights On And Off With A Blueprint (5:48)
04 Flip Flop Between Actions With A Blueprint (8:23)
Source Files
04 Control game flow with blueprints
01 Build Variables To Store Data (10:15)
02 Build A Branch To Control Flow (7:20)
03 Build A Branch To Turn Lights On And Off (6:02)
04 Build An Integer To Store Whole Numbers (7:54)
Source Files
05 Build landscapes
01 Build A Landscape Level (8:50)
02 Paint Materials Onto A Landscape (14:28)
03 Build A Blueprint To Auto-Paint Cliffs (20:53)
Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - Game Development Masterclass
01 Course Overview (6:37)
Source files
02 Set up a jigsaw puzzle game board
01 Build A Board With Visual Scripting (22:30)
02 Fill Board With Tiles With Visual Scripting (12:41)
Source files
03 Fill board with puzzle pieces
01 Generate Puzzle Image (3:58)
02 Store All Pieces In A Game Object (10:56)
03 Fill Board With Random Pieces (17:56)
04 Choose Random Pieces Without Repetition (20:16)
Source files
04 Handle user input to swap pieces
01 Handle Swipe Input From Player-1 (27:03)
02 Find Swipe Direction From Swipe Angle-2 (13:19)
03 Move Piece In Direction Of Swipe-3 (4:11)
04 Move Adjacent Pieces By Swapping-4 (13:15)
05 Enable Swapping Left, Right, Up And Down-5 (3:27)
Source files
05 Build a 3D racing game with visual scripting
01 Move Player With Visual Scripting-1 (11:44)
02 Store Data With Visual Scripting-2 (4:58)
03 Enable Input To Move Player-3 (9:01)
Source files
06 Handle collisions between player and obstacles
01 Build Obstacles-1 (5:12)
02 Handle Collision Between Player And Obstacle-2 (10:29)
03 Destroy Obstacle Upon Collision (2:52)
Source files
07 Spawn obstacles procedurally
01 Spawn Obstacles Procedurally-1 (15:30)
02 Pool Objects By Moving-2 (9:04)
03 Pool Obstacles That Are Out Of Sight-3 (8:28)
Source files
08 Calculate score
01 Show Players Score-1 (8:37)
02 Increase Score Upon Touching Obstacle-2 (13:30)
03 Prevent Player Child Object From Increasing Score-3 (13:30)
Source files
09 Build a timer to end the game
01 Show Time Remaining-1 (7:46)
02 End Game When Timer Ends-2 (10:56)
Source files
10 Build a restart button
01 Build A Restart Button-1 (5:12)
02 Restart Game When Button Is Pressed-2 (6:30)
Source files
11 Add 3D models
01 Add A Car Model For The Player (3:15)
02 Add A Racetrack (4:47)
03 Add Obstacle Models (8:37)
Source files
Unity C# Game Development for Absolute Beginners - Build a First Person Shooter Player from Scratch
01-01 Project Preview (2:02)
01-02 Course Overview - Introduction To Unity (8:21)
02-01 Build A Cube (3:52)
02-02 Build Materials And Color (4:15)
02-03 Build A Semi-Transparent Object (3:33)
02-04 Build A Plane (5:02)
02-05 Build Game Lighting (6:22)
03-01 Build Particle Systems And Effects (8:08)
03-02 Apply Physics To Your World (4:58)
04-01 Build A C- Script (5:27)
04-02 Build Variables To Store Data (7:50)
04-03 Build Methods To Perform Tasks (9:28)
04-04 Build A Custom Method (8:26)
04-05 Build If Statements To Make Conditions (6:36)
04-06 Build Else Statements To Handle Conditions (5:13)
04-07 Build Loops To Repeat Actions (11:07)
04-08 Spawn Objects At Random Locations (5:19)
04-09 Build A While Loop (6:26)
05-01 Handle Key Presses From The Keyboard (8:49)
05-02 Move A Player With User Input (7:09)
05-03 Make A Player Jump (8:48)
05-04 Prevent Flapping When Jumping (6:12)
05-05 Move Forward And Rotate Around (8:44)
05-06 Build Multiple Cameras (11:35)
05-07 Enable User To Switch Cameras (8:39)
06-01 Build A Bullet Prefab (8:52)
06-02 Enable Player Shooting (5:36)
06-03 Set Direction Of Bullet Movement (10:54)
06-04 Remove Dead Bullets Over Time (4:44)
06-05 Build An Explosion Effect (11:27)
06-06 Spawn An Explosion Dynamically (3:38)
06-07 Delete Explosion Over Time (2:19)
06-08 Spawn Explosion At Collision Location (7:10)
07-01 Add 3D Models (14:08)
Source Files
Project Source files
Build a Simple Platformer Game in Unreal Engine 5 - Your First UE5 Game
01 Project Preview (2:40)
02 What You-ll Need - Unreal Platformer (3:11)
Source Files
02 Add Basic Game Blueprints
01 Build A Level (4:15)
02 Build A Player Blueprint (15:49)
03 Build A Camera To Follow Player (2:24)
04 Build A Game Mode (4:48)
Source Files
03 Enable User Input to Move and Jump
01 Enable User Input With Keyboard (6:17)
02 Build A Blueprint To Move Player On User Input (8:17)
03 Detect The Ground With A Blueprint (8:25)
04 Build A Blueprint For Player Jump On User Input (7:24)
Source Files
04 Build the Level
01 Build Platforms To Jump On (6:22)
02 Build A Collectable Item (3:32)
03 Build A Restart Game Blueprint (5:58)
Source Files
05 Build a Death Zone
01 Restart Game When Player Enters Death Zone (5:00)
Source Files
06 Fine Tune Game Art
01 Fine Tune Game Art (10:47)
Source Files
Build Your First C++ Game in Unreal Engine 5 - 00a Course Overview
01 Course Overview - Build Your First Cpp Game In Unreal Engine 5 (3:40)
Source Files
00b Code Editor Introduction
01 Install Visual Studio With C++ (2:10)
02 How To Debug Unreal And Visual Studio (5:22)
Source Files
00c Learn to Code from Scratch in C++
00 Build A New Console Application (6:40)
01 Build Variables To Store Data (9:49)
02 Build Functions To Perform Tasks (9:16)
03 Build Functions With Parameters (6:34)
04 Build Functions That Return Values (5:35)
05 Build Conditionals To Separate Code Flow (9:22)
Source Files
00d Build Pointers and References in C++
01 Build Pointers To Store Memory Addresses (8:51)
02 Build References To Access Variables-2 (7:00)
00e Build Classes and Objects in C++
01 Build Classes To Represent Objects (14:05)
02 Get And Set Private Variables (14:05)
03 Set Object Properties With Parameterized Constructors (7:22)
04 Point To And Reference Object Properties And Functions (6:21)
Source Files
01 Set Up a First Person Shooter C++ Project
01 Build A New Unreal Project (6:51)
01B Run Visual Studio As Administrator (1:43)
02 Quick Win - Shrink A Cube Upon Hit (16:51)
02 Build an Enemy with C++
01 Build An Enemy Controller C++ File (18:11)
02 Build A Visual Enemy Component In Unreal (5:40)
Source Files
03 Dynamically Spawn Enemies with C++
01 Spawn Enemies With A Game Mode (18:17)
02 Build Enemy And Game Mode Blueprints (11:14)
Source Files
04 Build Enemy Movement and Lifespan
01 Make Enemy Chase Player (11:04)
02 Set Enemy Lifespan (5:14)
Source Files
05 Process Collisions to Kill Enemy
01 Process Collisions To Kill Enemy (9:22)
Source Files
06 Build Score System
01 Increase Player Score With C++ (5:28)
02 Build Score User Interface (14:34)
03 Show Score With Game Mode (10:19)
Source Files
07 Build Game Over and Restart
01 Build Game Over Functionality In C++ (7:58)
02 Build Restart Functionality (10:58)
Source Files
Unreal 5 C++ Beginners Masterclass - Build a Top Down Game From Scratch
01 Course Overview - Build A Top Down Game With Unreal And C++ (7:01)
Source Files
01 Build a game from scratch in Unreal with C++
01 Build A New Unreal Project From Scratch (3:20)
02 Build A Top Down Camera (8:04)
Source files
02 Build a custom player with C++
01 Build A Character Class (17:36)
Source Files
03 Build food for player to collect
01 Build A Food Class (7:24)
02 Handle Player And Food Collision (10:39)
03 Dynamically Spawn Food (11:45)
04 Build Food Blueprint And Set Game Mode (6:48)
Source files
04 Change player size and speed dynamically
01 Increase Player Size Upon Eating (6:23)
02 Decrease Speed As Size Gets Bigger (3:18)
Source Files
05 Build bots that move randomly
01 Build An Enemy Class (5:20)
02 Spawn Enemies Dynamically (5:34)
03 Move Enemies Randomly (7:02)
Source Files
06 Build game over functionality
01 End Game If Player Collides With Bot (9:00)
Source Files
Train a Self Driving Car - Unreal Engine 5, Blueprints and C++
01 Course Overview - Unreal Self Driving Car (5:19)
Source Files
01 Build a Self Driving Car Environment in Unreal
01 Build A New Unreal Vehicle Project (8:00)
02 Build A Track Blueprint (19:55)
03 Build A Linear Track With Inclines (13:44)
Source Files
02 Implement Cruise Control with Unreal and C++
01 Calculate Target Speed Difference (17:20)
02 Enable User Throttle Control (17:23)
03 Enable Car To Control Throttle (6:10)
Source Files
Beginners Robotics From Scratch with Unreal Engine 5
00 Course Overview (2:54)
01 What Is Coding (2:54)
02 What Is Game Development (6:28)
Source Files
Set Up a Robot, Arena and Sensor
00 Preview - Set Up A Robot, Arena And Sensor (1:21)
01 Build A Project With A Robot From Scratch (7:26)
02 Build A Robot Training Arena (9:18)
03 Build A Sensor (7:56)
Source files
Build a Light Sensor Robot
00 Preview - Build A Light Sensor Robot (1:14)
01 Build Line Tracing (10:25)
02 Calculate Effectiveness Of Sensor Line (8:49)
03 Run Sensor (11:51)
Source files
Move Robot Based On Sensor
00 Preview - Move Robot Based On Sensor (0:50)
01 Train Robot To Stop At Arena Boundary (13:45)
02 Train Robot To Turn Around (11:06)
Source Files
Build a Path Detection Robot
00 Preview - Build A Path Detection Robot (0:57)
01 Build A Line Arena (9:39)
02 Enable Robot To Follow Line (12:08)
Source Files
Build an Object Detection Robot
00 Preview - Build An Object Detection Robot (1:13)
01 Build An Object Detection Sensor (5:31)
02 Draw Laser From Object Detection Sensor (6:29)
03 Detect Objects In Front Of Robot With Sensor (7:40)
04 Stop Robot If Object Detected (12:26)
Source Files
Where to go from here
01 Where To Go From Here (3:07)
Build 3D and VR Games in Unity for Game Development Beginners
00 Course Overview (5:53)
Source Files
Build a 3D Virtual Reality Skydiving Game
00A Project Preview - 3D VR Skydiving Game (3:41)
00B Install Unity (1:37)
01 Build A New Unity Project (3:39)
02 How To Debug - Build 3D And VR Games In Unity (5:44)
Source Files
02 Build Landscape and Target
01 Build The Landscape (8:36)
02 Build A Target (3:42)
Source Files
03 Drop Player from Sky
01 Make The Camera Point Downward (3:47)
02 Move The Player (13:18)
03 Enable User Input To Move Player (11:04)
04 Enable Wasd Keys For User Input (3:43)
05 Check If The Player Reached The Target (10:49)
Source Files
04 Restart Game
01 Stop And Restart Game (4:55)
02 Build A Restart Timer (8:49)
03 Move Target To Random Position (8:52)
Source Files
05 Add Game Instructions
01 Build A Text Overlay (4:54)
02 Change Text Programatically (9:49)
Source Files
06 Add Game Art (70 Models Included)
01 Add 3D Landscape Models (11:52)
02 Add 3D Target Model (4:39)
Source Files
07 Implement VR for the 3D Skydiver
01 Install XR Packages (7:12)
02 Change Active Input Handling (6:25)
03 Add Default Input Actions (4:40)
04 Add Xr Device Simulator (4:04)
05 Control Virtual Reality Camera With User Input (7:42)
Source Files
Build a 3D Virtual Reality First Person Shooter
00 Project Preview - 3D First Person Shooter Zombie Game (3:51)
01 Build A New Unity Project (2:25)
Source files
02 Spawn Enemies
01 Build An Enemy (5:20)
02 Spawn An Enemy (12:20)
03 Spawn Multiple Enemies Over Time (7:20)
04 Move Enemies Toward Player (14:05)
05 Stop Enemy Once It Reaches Player (6:40)
06 Make Enemies Attack Player (7:01)
Source Files
03 Build Player Attacks
01 Build Bullets For Player Attack (4:52)
02 Build Player Attack (8:18)
03 Destroy Bullet (2:46)
04 Destroy Enemy With Player Attack (6:04)
05 Build A Shooting Timer (4:14)
Source Files
04 Build Game Over Functionality
01 Build A Text Overlay (9:52)
02 Restart Game (5:27)
Source Files
05 Add Game Art (8 Models Included)
01 Add 3D Environment Models (4:03)
02 Add 3D Object Models (5:29)
03 Add A Player Weapon Model (5:29)
04 Add A 3D Enemy Model (6:45)
05 Change Game Lighting (7:15)
Source Files
06 Implement VR for the 3D Zombie First Person Shooter
01 Install XR Packages (7:27)
02 Build An Hmdinfomanager (5:06)
03 Change Active Input Handling (3:08)
04 Add Default Input Actions (6:38)
05 Add XR Device Simulator (9:22)
Source Files
Build Your First Simple Virtual Reality Game in Unreal Engine 5
01 Project Preview (1:32)
02 What You-ll Need - Unreal VR (4:32)
Source Files
01 Build a New Unreal Project
01 Build A New Unreal Project (6:27)
Source Files
02 Add Objects to the Virtual Reality Game
01 Add Art Assets (4:01)
02 Add A Custom Grabbable Object (9:51)
03 Build The Environment (5:29)
04 Add Bowling Pins (7:52)
Source Files
03 Show Players Score
01 Build A Collision Area (4:44)
02 Build A Text Object (5:51)
03 Build Score Blueprint Functionality (6:45)
04 Add A Box Collider To Pins (12:16)
Source Files
Build Augmented Reality for Absolute Beginners with Unity
01 Project Preview (1:50)
02 What You Need (4:15)
Source Files
02 Add Vuforia to Unity
01 Install Git For Vuforia (1:43)
02 Add Vuforia To Unity (2:52)
Source Files
03 Implement Augmented Reality
01 Build An Augmented Reality Camera (5:32)
02 Define An Image Target (6:17)
03 Build A Model To Display (4:43)
04 Test The App With Your Camera (2:49)
Source Files
Simple Augmented Reality from Scratch in Unreal Engine 5 - Course Overview
01 Course Overview - Unreal AR (6:24)
Source Files
01 Build a New Unreal Project
01 Build A New Unreal Project (4:46)
Source Files
02 Build an Augmented Reality Project from Scratch
02 Build A New Map (2:21)
03 Build A Game Mode Blueprint (6:49)
04 Build A Pawn Blueprint (11:27)
Source Files
03 Test Augmented Reality with a Phone Camera
01 Install Android Studio (4:52)
02 Set Up Android NDK (4:44)
03 Potential Issues With Running Android NDK Script (2:38)
04 Add Android Sdk, NDK And Java To Unreal (8:25)
05 Set Up Your Phone To Test Unreal App (9:36)
Source Files
The Basics on C#
01. Introduction To C- (5:02)
02. Creating A New Project (5:33)
03. Primitive Types (26:19)
04. Type Conversion (13:03)
05. Operators (23:40)
06.01 Classes (17:30)
06.02 Inheritance (15:11)
06.03 Structures (9:15)
06.04 Arrays And Strings (12:21)
06.05 Enumerator (10:37)
07.01 Statements (9:29)
07.02 Loops (11:11)
07.03 Random & Control Flow (12:33)
08.01 Types Of Arrays (19:40)
08.02 Lists (15:37)
Source Code
Build a 3D Multiplayer Battle Royale Game with Unity
01 Course Overview-1 (5:12)
Source Files
01 Build a Local Battle Royale
00 Project Preview - Build A Local Battle Royale (2:46)
01 How To Debug (2:54)
Source Files
02 Build a Player That Can Look and Move Around
01 Set Up Project (4:40)
02 Build A Player (5:37)
03 Move Player With Keyboard (11:28)
04 Enable First Person Mode (6:44)
05 Enable Player To Look Left And Right (3:26)
06 Enable Player To Look Up And Down (6:49)
Source Files
03 Generate Enemies
01 Generate Enemies (14:37)
02 Build An Enemy Object (5:41)
Source Files
04 Build an Attack
01 Build An Attack Particle System (9:42)
02 Attack Upon User Input (11:58)
Source Files
05 Reduce Player Health
01 Build Player Health (12:43)
02 Kill Players Upon 0 Health (7:05)
Source Files
06 Build Bots That Move and Attack
01 Build Bot Attack Action (10:25)
02 Build Bot Random Movement (10:09)
Source Files
07 Implement Safe Zone
01 Shrink The Plane Over Time (8:07)
02 Kill A Player Outside The Plane (8:03)
Source Files
08 Add Networking for Multiplayer Battle Royale
00 Project Preview - Add Networking For Multiplayer Battle Royale (4:16)
01 How Server-Client Communication Works (1:59)
02 What Is MLAPI (1:24)
03 How To Debug MLAPI (2:09)
Source Files
09 Set Up Networking
01 Import MLAPI Into Unity (4:34)
02 Set Up Network Manager (6:54)
03 Show Start Buttons For All Clients (15:26)
04 Send Position Of Each Client (15:26)
Source Files
10 Build Networked Player Functionality
01 Networked Player Movement (7:01)
02 Networked Player Looking Around (6:44)
03 Networked Player Attack (9:52)
Source Files
11 Build Networked Health
01 Networked Player Health (7:14)
02 Networked Kill Players Upon 0 Health (6:53)
03 Disable Attacking When Dead (3:26)
Source Files
12 Build a Game Controller
01 Set Minimum Number Of Players (4:31)
02 Restart Game If 1 Player Remaining (6:48)
03 Prevent Lighting From Changing (1:37)
Source Files
13 How to Fine-Tune the Game
01 Add A Weapon Object (9:37)
Source Files
Build Yourself and Other Realistic Humans in MetaHuman
00 Course Overview - Build Yourself And Other Realistic Humans In Metahuman (10:18)
Source Files
01 Build Yourself and Other Realistic Humans in MetaHuman
01 Build A New Metahuman Project (8:01)
02 Blend A Human With Others (6:08)
03 Move And Sculpt Facial Features (4:53)
04 Change Skin Features (8:37)
05 Change Eye Features (5:47)
06 Change Teeth Features (4:33)
07 Apply Makeup To Your Metahuman (4:01)
08 Change Hair And Facial Hair (3:37)
09 Change Body Type And Clothes (3:43)
02 Build a Zombie in MetaHuman
01 Build A Zombie In Metahuman (8:17)
03 Save your MetaHumans for Export
01 Save Your Metahumans For Export (1:59)
04 Age a Character in MetaHuman
01 Age A Character In Metahuman (8:02)
05 Animate 3D MetaHuman in Unreal
01 Import Metahumans Into Unreal 5 (8:30)
02 Import Animations (2:35)
03 Build A New Animation Sequence (5:35)
Source Files
LEVEL 4: Build Machine Learning Agents đ§ đšī¸ - Train a Neural Network in a 3D Environment
01 Project Preview (3:33)
02 Course Overview (2:44)
Source Files
Machine Learning Overview
01 What Is Machine Learning (5:26)
02 What Is Deep Learning (7:42)
03 What Is A Neural Network (8:47)
04 What Is Ml-Agents (5:16)
Source Files
C# Programming Fundamentals (Prerequisite)
01 Modifying String (23:06)
02 Procedural Programmin (8:30)
03 Date And Time (17:41)
04 Modifying Files (15:21)
05 Directories And Path Class (16:03)
06 Debugging Application (13:55)
Source Code
01 Install What You Need
01 Install Unity (2:02)
02 Install Python (2:43)
03 Install Ml-Agents Api (4:32)
04 Install A Code Editor (8:10)
02 Build a New Unity Project
01 Build A New Project (3:48)
02 Build A 3D Environment With Agent And Target (9:06)
03 How To Debug (2:54)
Source Files
03 Build Machine Learning Agent Behavior
02 Collect Observations (4:41)
01 Start A New Training Episode (11:50)
03 Reward Agent For Finding Target (5:42)
04 Punish Agent-s Wrong Move (6:02)
Source Files
04 Connect Agent to Scene
01 Connect Agent To Environment And Target (9:03)
Source Files
05 Train the Brain
01 Define Training Hyperparameters (16:45)
Source Files
06 Show Training Results
02 Speed Up Training With Duplicate Scenarios (10:22)
01 Build A Graphical User Interface (21:34)
Source Files
Build Machine Learning Datasets with Unreal Procedural Generation
00 Project Preview (3:05)
01 What You-ll Need - Unreal Machine Learning (5:40)
02 What Is Machine Learning (5:26)
03 Types Of Machine Learning Models (12:17)
04 What Are Computer Vision And Image Segmentation (5:40)
Source Files
02 Build Random Levels Automatically with Procedural Generation
00 Build A New Unreal Project (3:03)
01 Build A Procedural Level Tile (8:26)
02 Build More Tiles (6:11)
03 Build A Blueprint To Randomly Place Tiles (8:01)
04 Build A Grid With The Blueprint (7:59)
05 Get A Random Tile (7:10)
06 Set Each Tile Position And Rotation (10:10)
07 Set Each Instance Name (7:11)
Source files
03 Add Realism to the Procedural Level
01 Add Ground Material To Each Tile (2:58)
02 Add Environment Models (11:16)
03 Build Flat Materials For Image Segmentation (11:07)
Source files
04 Build a Blueprint to Enter Segmented View
01 Build Input Action (3:48)
02 Build Press And Release Conditions (8:31)
03 Build A Materials Data Table (11:09)
04 Build A Blueprint To Switch Materials (17:36)
Source files
05 Screenshot the Game via Blueprint
01 Screenshot The Game Via Blueprint (7:58)
02 Make Third Person Character Invisible (5:47)
Source files
06 Deep Learning Introduction
01 What Is Deep Learning (7:42)
Source Files
07 Introduction to Python (Prerequisite)
01. Variables (19:17)
02. Type Conversion Examples (10:04)
03. Operators (7:04)
04. Operators Examples (21:52)
05. Collections (8:23)
06. Lists (11:38)
07. Multidimensional List Examples (8:05)
08. Tuples Examples (8:34)
09. Dictionaries Examples (14:24)
10. Ranges Examples (8:30)
11. Conditionals (6:41)
12. If Statement Examples (10:16)
13. If Statement Variants Examples (11:18)
14. Loops (7:00)
15. While Loops Examples (11:30)
16. For Loops Examples (11:18)
17. Functions (7:47)
18. Functions Examples (9:16)
19. Parameters And Return Values Examples (13:46)
20. Classes And Objects (11:13)
21. Classes Example (13:11)
22. Objects Examples (9:54)
23. Inheritance Examples (17:26)
24. Static Members Example (11:03)
25. Summary And Outro (4:06)
Source code
07b Neural Networks Introduction
01 What Is A Neural Network (8:47)
02 What Is Supervised Learning (11:03)
03 How Does A Machine Learning Agent Learn (7:38)
04 How To Prepare Data (8:54)
05 Performance Of A Machine Learning Algorithm (4:14)
Source Files
08 Prepare Data For Image Segmentation
01 Load Data For Image Segmentation (6:03)
02 Normalize Images (2:40)
03 Load Training Images (7:12)
04 Load Testing Images (4:39)
05 Prepare Data For Image Segmentation (6:27)
06 Visualize Images And Masks (5:22)
Source Files
09 Build A Neural Network For Image Segmentation
01 How Do You Build A Neural Network For Image Segmentation (10:05)
02 Set Up A Neural Network (6:38)
03 Build Neural Network Layers (6:34)
03B What Is The Adam Optimizer (6:16)
04 Compile Optimizer And Loss (2:09)
Source Files
LEVEL 5: Game Developer Interview đŽđĨ - Beginner Unity Game Developer Interview Questions
00 Intro (1:02)
01 Transformation, Layers, Pivot Axis And More Unity Interview Questions (57:15)
02 Material, Shading, Lighting And More Unity Interview Questions (63:08)
03 Scope, Iterate, Reference And Serialize Unity Interview Questions (59:02)
04 Translate, Transform And Movement Unity Interview Questions (60:15)
05 Outro (6:48)
Source files
Intermediate Unity Interview Questions - Get Hired
00 Intro (2:01)
01 Type, Keyword, Product, Lerp And Oop Questions (55:54)
02 Events, Singletons, Animation, State Machine, Trees And Physics (57:41)
03 Lighting And Graphics Unity Interview Questions (68:02)
Interview (Intermediate) - Outro (3:12)
Source Files
Advanced Unity Interview Questions!
00 Intro (1:22)
01 11 Questions On Bitwise Operations, Lambdas, C-, Search And More (63:27)
02 10 Questions On Source Control, Serialize, Game Size Optimization And More (65:58)
03 8 Questions On Graphics, Shaders And More (50:31)
04 Outro (2:41)
Source Files
Movement Unity C# Interview Questions for 2D and 3D Games
00 Course Overview (2:22)
Source files
01 Control 2D player movement in Unity C#
01A Question - Control Unity 2D Player Speed In C- (1:45)
01B Control Unity 2D Player Speed In C- (7:06)
02A Question - Control Unity 2D Player Rotation In C- (1:59)
02B Control Unity 2D Player Rotation In C- (4:19)
03A Question - Control 2D Player Movement With Forces In Unity C- (1:48)
03B Control 2D Player Movement With Forces In Unity C- (5:55)
04A Question - Add Forces To Player Upon User Input- (2:36)
04B Add Forces To Player Upon User Input (5:01)
05A Question - Enable Player Rotation With Forces Movement (1:40)
05B Enable Player Rotation With Forces Movement (8:33)
Source files
02 Build enemy movement in Unity C#
01A Question - Enemy Chase 2D Player In Unity C- (1:38)
01B Enemy chase 2D player in Unity C- (5:58)
02A Question - Implement minimum distance before enemy chases player (1:33)
02B Implement minimum distance before enemy chases player (5:07)
03A Question - Move Between 3D Waypoints In Unity C- (2:07)
03B Move Between 3D Waypoints In Unity C- (9:45)
Source files
User Controls Unity C# Interview Questions for 2D and 3D Games
Course Overview (1:48)
Source files
03b Move with NavMesh in Unity 3D C# game
01A Question - Simple Navmesh To Move Object Between Points (1:49)
01B Simple Navmesh To Move Object Between Points (9:38)
02A Question - Click To Move To Point With Navmesh (1:54)
02B Click To Move To Point With Navmesh (4:14)
Source files
04 Enable jump in Unity C#
01A Question - Enable Jump With Space Key In Unity C- 2D Game (1:48)
01B Enable Jump With Space Key In Unity C- (9:44)
02A Question - Enable Double Jump In Unity C- 2D Game (1:43)
02B Enable Double Jump In Unity C- 2D Game (5:50)
Source files
05 Implement 3D first person game controls
01A Question - Look Around With Mouse In 3D Unity C- (1:41)
01B Look Around With Mouse In 3D Unity C- (10:53)
02A Question - Move In 3D Unity Game With C- (1:19)
02B Move Forward In 3D Unity Game With C- (5:14)
Source files
Camera Unity C# Interview Questions
Course Overview (1:24)
Source files
05b Build cameras in Unity C# games
01A Question - 2D Camera Zoom In Unity C# (1:39)
01B 2D Camera Zoom In Unity C# (1:39)
02A Question - Build A 2D Minimap In Unity (1:12)
02B Build A 2D Minimap In Unity (11:49)
03A Question - Build Camera Shake In Unity 2D Game With C# (1:22)
03B Build Camera Shake In Unity 2D Game With C# (11:22)
04A Question - Smooth Camera Follow In Unity 2D With C# (1:08)
04B Lerp Camera Follow In Unity 2D With C# (15:21)
Source Files
Game Object Unity C# Interview Questions for 2D and 3D Games
Course Overview (1:41)
Source files
06b Build objects in Unity 2D C# games
01A Question - Drag And Snap 2D Objects In Unity C- (2:36)
01B Drag And Snap 2D Objects In Unity C- (11:50)
02A Question - Bounce 2D Object Off Wall In Unity C- (1:51)
02B Bounce 2D Object Off Wall In Unity C- (8:47)
03A Question - Rotate 2D Object To Cursor In Unity C- (1:32)
03B Rotate 2D Object To Cursor In Unity C- (9:08)
Source files
07 Spawn game objects in Unity C#
01A Question - Spawn 3D Object In Random Position And Destroy (1:50)
01B Spawn 3D Object In Random Position And Destroy (7:54)
02A Question - Throw Projectiles From Player In 2D Unity C- (2:02)
02B Throw Projectiles From Player In 2D Unity C- (13:11)
Source files
Unity WebGL Interview Questions with PWA
Course Overview (2:22)
Source files
09b Build Unity WebGL Templates with HTML
01 Build A Unity Webgl Project (5:33)
01A Question - Build A Unity Webgl Project (0:48)
02 Edit Unity Webgl Template (6:10)
02A Question - Edit Unity Webgl Template (2:06)
03 Build A Custom Unity Webgl Template- (6:27)
03A Question - Build A Custom Unity Webgl Template- (2:35)
Source files
Beginner Interview Questions in Unreal Engine 5 - AI Interaction
1 Build AI To Find And Interact With Objects (24:02)
2 Optimize System To Work With Multiple Objects (20:08)
Source Files
Intermediate Interview Questions in Unreal Engine 5 - Physics Simulation
1 UE5 Physics Simulations And Realistic Interactions (29:59)
2 Collision Detection Impact On Performance And Physics Accuracy (30:25)
Source Files
Advanced Interview Questions in Unreal Engine 5 - Replication
1 Client And Server Replication And Net Relevancy (24:57)
2 Build Replication In UE5 (58:41)
Source files
BONUS LEVEL - Legacy Game Development Content - Build a multiplayer battle royale in Unreal Engine 4.
01. Getting Started in the Unreal Engine (5:55)
02. Moving Around The Unreal Engine (6:37)
03. Moving Objects Around (5:17)
04. Adding Objects To The Scene (5:44)
05. Adding In Light (6:31)
06. Adding Components To Objects (5:32)
07. Saving Your Work (1:35)
08. Introduction To Blueprints (6:04)
09. Level Blueprints And Object Blueprints (5:06)
10. Changing Components In The Object Tree (4:44)
11. Introduction To The Common Kinds Of Variables (7:25)
12. Setting Variavbles And Capitalization (7:25)
13. Getting Setting And Converting Variables (7:24)
14. Printing To The Log And Using Variables (8:11)
01. Learning about rapid prototyping
01. Rapid Prototyping A Game -designing A Level (14:03)
02. Making A Playable Game Out Of A Rapid Prototyped Level (11:19)
03. Adding In Hit Logic (9:21)
04. Adding Counters To The Cube Destructions (4:27)
05. Adding A Timer To Your Game (5:01)
06. Rouding The Decimal Places (2:46)
07. Adding In Spotlights And Themeing The Game (6:10)
08. Adding A Light To The Projectile (5:13)
09. Changing Color Randomly (10:45)
10. Turning Off The Spot Lights (5:31)
11. Wrapping Up This Project (5:31)
02. Rapid prototyping a small shooting game
01. Setting Up A Shooting Gallery Project To Rapid Prototype (5:38)
02. Adding In The Shoot Gallery Blocks (3:47)
03. Setting Up Four Levels Through Rapid Prototpying (15:09)
04. Adding In Our Physics Ball (8:42)
05. Creating a Spawner (8:42)
06. Adding In Impulses To The Ball (14:08)
07. Destroying The Balls (3:21)
08. Adding An Explosion To The Ball (3:44)
09. More on Spawning Objects (6:05)
10. Adding A Heads Up Display To The Game (9:28)
11. Refactoring The Code (8:15)
12. Adding In A Timer (11:22)
13. Testing Our Prototype-fix (6:00)
14. Wrapping Up This Prototype (3:45)
03. Prototyping a shootdown game
01. Rapid Prototyping the shooting down level (4:21)
02. Changing the first person character (2:56)
03. Disabling the blocking barrier-s projectile collision (2:56)
04. Adding in a ball to fire at (10:08)
05. Checking for the ball Health and Transform (7:43)
06. Adding in Spawners (6:41)
07. Spawning the ball above the spawner (3:06)
08. Adding a Scoring System (9:21)
09. Refactoring the Code (3:33)
10. Adding in a Kill all ball (8:05)
11. Adding in the explosions for the ball transform (5:24)
12. Fixing the Explosion Problem (4:07)
13. Optimizing the Explosions (2:59)
14. Adding in the final ball (11:07)
15. Testing No Gravity (3:52)
16. Adding in a spawner for the bouncing ball (9:06)
17. Adding an impulse to the ball (6:45)
18. Adding in a timer (3:17)
04. Introduction to Blueprints
01. Introduction to unreal blueprints (7:47)
02. Adding multiple player starts (12:37)
03. Adding in a Debug UI and showing which player is the server (11:01)
04. Adding a collectable and updating the server (8:22)
05. Adding a box collected UI (2:43)
06. Updating the UI for both the clients and the servers (4:39)
07. Fixing the box collecting problem (3:10)
05. Multiplayer Blueprints
01. Introduction To Unreal Multiplayer Blueprints (7:47)
02. Adding Multiple Player Starts (12:36)
03. Adding In A Debug Ui And Showing Which Player Is The Server (11:00)
04. Adding A Collectable And Updating The Server (8:22)
05. Adding A Box Collected Ui (2:42)
06. Updating The Ui For Both The Clients And The Servers (4:36)
07. Fixing The Box Collecting Problem (3:10)
06. Battle royale Server
01. Starting The Battle Royale (3:40)
02. Setting Up The Multiplayer (10:58)
03. Setting Up The Colors Of The Players (9:43)
04. Setting Playing Colors With Code (7:40)
05. Setting Up The Player Counter (6:47)
06. Switching The Server Athority And Setting Up Player Names (5:55)
07. Setting Up The Tag Game (10:18)
07. The floor is Lava Battle Royale
01. Setting Up The Floor Is Lava (3:59)
02. Setting Up The Lava Actor (7:15)
03. Setting Up The Player Destroyed Logic And Talking About Redundancies (4:01)
04. Checking The Level Map (4:23)
08. Setting Up The Tag Cube (4:43)
09. Setting Up The Game Mode Variables (5:58)
10. Setting Up The Box Rules (5:12)
11. Talking About Bugs And Problems (5:18)
12. Closing Remarks On The Tag Game (2:09)
08. Third Person Shooter
02. Loading In The Free Animation Starter Pack (3:12)
01. Getting Started With Adding A Shooter To Our Third Person Battle Royale (5:58)
03. Setting Up The Battle Royale Character (3:51)
04. Pinning The Gun To The Player (3:55)
05. Adding In The Player Projectile (2:35)
06. Spawning The Projectile (5:55)
07. Setting The Velocity Of The Projectile (6:42)
08. Setting Up The Player Health (5:15)
09. Adding In A Health Pickup (6:54)
Build 6 games in Unreal Engine 4.
Source Files
00a. Unreal Crash Course - Overview - Part 1 (28:51)
00b. Unreal Crash Course - Overview - Part 2 (28:34)
00c. Unreal Crash Course - Overview - Part 3 (21:21)
01a. Unreal Crash Course - 01 Shooter - Part 1 (21:16)
01b. Unreal Crash Course - 01 Shooter - Part 2 (25:36)
01c. Unreal Crash Course - 01 Shooter - Part 3 (21:33)
01d. Unreal Crash Course - 01 Shooter - Part 4 (27:49)
01e. Unreal Crash Course - 01 Shooter - Part 5 (18:16)
02a. Unreal Crash Course - 02 - Platform Switcher - Part 1 (21:20)
02b. Unreal Crash Course - 02 - Platform Switcher - Part 2 (28:06)
02c. Unreal Crash Course - 02 - Platform Switcher - Part 3 (22:18)
02d. Unreal Crash Course - 02 - Platform Switcher - Part 4 (19:21)
03a. Unreal Crash Course - 03 - FPS Shooter - Part 1 (24:19)
03b. Unreal Crash Course - 03 - FPS Shooter - Part 2 (26:06)
03c. Unreal Crash Course - 03 - FPS Shooter - Part 3 (27:41)
04b. Unreal Crash Course - 04 - Turret - Part 2 (17:26)
04c. Unreal Crash Course - 04 - Turret - Part 3 (23:55)
04d. Unreal Crash Course - 04 - Turret - Part 4 (23:44)
05a. Unreal Crash Course - 05 - Runner Switcher - Part 1 (26:16)
05b. Unreal Crash Course - 05 - Runner Switcher - Part 2 (25:06)
05c. Unreal Crash Course - 05 - Runner Switcher - Part 3 (23:56)
05d. Unreal Crash Course - 05 - Runner Switcher - Part 4 (18:08)
Build 40 2D and 3D games in Unity with C# (Part 1)
Unity Games Source Files
01a. Getting Started with Unity - Part 1 (27:43)
01b. Getting Started with Unity - Part 2 (16:43)
01c. Getting Started with Unity - Part 3 (17:09)
02a. Make an awesome Space Shooter - Part 1 (26:55)
02b. Make an awesome Space Shooter - Part 2 (28:53)
02c. Make an awesome Space Shooter - Part 3 (27:20)
03a. Making A Side Scrolling Shooter - Part 1 (29:48)
03b. Making A Side Scrolling Shooter - Part 2 (28:56)
03c. Making A Side Scrolling Shooter - Part 3 (21:50)
04a. Move mouse to location - Part 1 (22:05)
04b. Move mouse to location - Part 2 (24:18)
05a. Rotational Shooter - Part 1 (28:58)
05b. Rotational Shooter - Part 2 (24:38)
05c. Rotational Shooter - Part 3 (21:16)
06a. Cross Shooter - Part 1 (23:24)
06b. Cross Shooter - Part 2 (21:48)
06c. Cross Shooter - Part 3 (19:51)
07a. Space Invaders - Part 1 (26:38)
07b. Space Invaders - Part 2 (20:16)
07c. Space Invaders - Part 3 (17:21)
08a. Making a platformer - Part 1 (29:22)
08b. Making a platformer - Part 2 (20:57)
09a. Making a gravity platformer - Part 1 (27:49)
09b. Making a gravity platformer - Part 2 (28:13)
10a. Platform Shooter - Part 1 (24:51)
10b. Platform Shooter - Part 2 (16:00)
10c. Platform Shooter - Part 3 (16:21)
11a. Build a simple space shooter in Unity 3D - Part 1 (20:48)
11b. Build a simple space shooter in Unity 3D - Part 2 (25:10)
11c. Build a simple space shooter in Unity 3D - Part 3 (24:34)
Build 40 2D and 3D games in Unity with C# (Part 2)
12b. Build a Catching Game - Part 2 (25:12)
12a. Build a Catching Game - Part 1 (23:16)
12c. Build a Catching Game - Part 3 (20:18)
13a. 3D FPS Shooter - Part 1 (14:48)
13b. 3D FPS Shooter - Part 2 (21:08)
13c. 3D FPS Shooter - Part 3 (24:05)
13d. 3D FPS Shooter - Part 4 (12:55)
14a. 3D Collector - Part 1 (24:07)
14b. 3D Collector - Part 2 (30:15)
14c. 3D Collector - Part 3 V2 (12:00)
15a. 3D Rollerball - Part 1 (24:54)
15b. 3D Rollerball - Part 2-V2 (26:08)
15c. 3D Rollerball - Part 3 (16:06)
16a. 3D Platformer - Part 1 (26:52)
16b. 3D Platformer - Part 2 (27:08)
16c. 3D Platformer - Part 3 (17:02)
17a. 3D Platform Shooter - Part 1 (18:54)
17b. 3D Platform Shooter - Part 2 (25:49)
17c. 3D Platform Shooter - Part 3 (23:22)
17d. 3D Platform Shooter - Part 4 (9:50)
18a. 3D Platform Switcher - Part 1 (29:53)
18b. 3D Platform Switcher - Part 2 (26:26)
18c. 3D Platform Switcher - Part 3 (15:52)
19a. 3d Rollerball - Part 1 (23:47)
19b. 3d Rollerball - Part 2 (22:15)
19c. 3d Rollerball - Part 3 (24:03)
20a. 3D Kart Game - Part 1 (25:03)
20b. 3D Kart Game - Part 2 (22:08)
20c. 3D Kart Game - Part 3 (19:51)
21a. 3D Runner - Part 1 (25:01)
21b. 3D Runner - Part 2 (24:59)
21c. 3D Runner - Part 3 (21:13)
Build 40 2D and 3D games in Unity with C# (Part 3)
22a. Build a 3D runner switcher - Part 1 (28:40)
22b. Build a 3D runner switcher - Part 2 (25:30)
22c. Build a 3D runner switcher - Part 3 (15:54)
23a. 3D Jetpack game - Part 1 (26:45)
23b. 3D Jetpack game - Part 2 (23:36)
23c. 3D Jetpack game - Part 3 (20:53)
24a. Build a 3D turret game - Part 1 (23:26)
24b. Build a 3D turret game - Part 2 (25:51)
24c. Build a 3D Turret Game - Part 3 V2 (23:11)
25a. Build a 3D grabber game - Part 1 (26:20)
25b. Build a 3D grabber game - Part 2 (17:16)
25c. Build a 3D grabber game - Part 3 (21:50)
26a. Build a 3D Space Invader game - Part 1 (26:19)
26b. Build a 3D Space Invader game - Part 2 (27:33)
26c. Build a 3D Space Invader game - Part 3 (12:25)
27a. Build a 3D Cannon game - Part 1 (21:56)
27a. Build a 3D Cannon game - Part 1(2) (21:56)
27b. Build a 3D Cannon game - Part 2 (21:16)
27b. Build a 3D Cannon game - Part 2(2) (21:16)
27c. Build a 3D Cannon game - Part 3 (14:20)
27c. Build a 3D Cannon game - Part 3(2) (20:53)
28a. Build a 3D Kong Game - Part 1 (28:53)
28b. Build a 3D Kong Game - Part 2 (19:55)
28c. Build a 3D Kong Game - Part 3 (15:28)
29a. Build a 3D Color Shooter - Part 1 (20:57)
29b. Build a 3D Color Shooter - Part 2 (29:22)
29c. Build a 3D Color Shooter - Part 3 (28:43)
30a. Build a 3DMatch3 Game - Part 1 (25:59)
30b. Build a 3DMatch3 Game - Part 2 (28:01)
30c. Build a 3DMatch3 Game - Part 3 (25:44)
30d. Build a 3DMatch3 Game - Part 4 (27:39)
Build 40 2D and 3D games in Unity with C# (Part 4)
31b. Build a 2D Runner - Part 2 (24:55)
31a. Build a 2D Runner - Part 1 (23:51)
31c. Build a 2D Runner - Part 3 (20:43)
32a. Build a 2D Runner Switcher Game - Part 1 (18:38)
32b. Build a 2D Runner Switcher Game - Part 2 (24:47)
32c. Build a 2D Runner Switcher Game - Part 3 (21:13)
33a. Build a 2D Kong game - Part 1 (20:28)
33b. Build a 2D Kong game - Part 2 (24:06)
33c. Build a 2D Kong game - Part 3 (22:30)
34a. Build a 2D Cannon game - Part 1 (20:10)
34b. Build a 2D Cannon game - Part 2 (25:37)
34c. Build a 2D Cannon game - Part 3 (20:04)
35a. Build a 2D Turret - Part 1 (26:19)
35b. Build a 2D Turret - Part 2 (26:07)
35c. Build a 2D Turret - Part 3 (12:25)
36a. Build a Match 3 Game in 2D - Part 1 (21:51)
36b. Build a Match 3 Game in 2D- Part 2 (23:49)
36c. Build a Match 3 Game in 2D - Part 3 (23:09)
36d. Build a Match 3 Game in 2D - Part 4 (26:38)
37a. Unity Crash Course - Projectiles - Part 1 (22:52)
37b. Unity Crash Course - Projectiles - Part 2 (11:45)
38a. Unity Crash Course - Vector 2s - Part 1 (19:11)
38b. Unity Crash Course - Vector 2s - Part 2 (28:28)
39a. Unity Crash Course - First person controls - Part 1 (17:40)
39b. Unity Crash Course - First person controls - Part 2 (15:06)
40. Unity Crash Course - Physics (25:23)
41a. Unity Crash Course - Math and Quaternions - Part 1 (21:08)
41b. Unity Crash Course - Math and Quaternions - Part 2 (15:56)
Building a portal clone game - Intro to unity
1.1. Downloading Unity V2-1 (3:57)
Project Files and Source Code - Portals Unity Game
1.2. Unity Editor V2-1 (13:32)
1.3. Hello World V2-1 (12:20)
1.4. Variables V2-1 (8:43)
1.5. Methods V2-1 (7:06)
1.6. Loops-1 (8:22)
1.7. Positioning V2-1 (11:56)
First person boxes
2.1. Enabling First Person Mode V2-1 (21:21)
2.2. Adding A Box.Mp4 V2-1 (4:06)
2.3. Clicking Logic V2-1 (7:45)
2.4. Raycasts V2-1 (9:21)
2.4. Raycats V2-1 (9:22)
2.5. Grabbing Class V2-1 (5:56)
2.6. Moving The Box V2-1 (8:13)
2.7. Adjustments And Prefabs V2-1 (11:40)
Buttons and Doors
3.2. Trigger Colliders V2-1 (6:43)
3.1. Designing A Button V2-1 (6:42)
3.3. Pressure Identification V2-1 (3:36)
3.4. Button Animation V2-1 (9:25)
3.5 Moving Forward-1 (7:18)
3.5. Button Color V2-1 (5:35)
3.6 Cycling Cameras-1 (14:07)
3.6. Designing The Door V2-1 (8:30)
3.7. Opening The Door V2-1 (8:21)
3.8. Connecting The Button And The Door-1 (7:05)
3.9. Orb V2-1 (10:51)
Portals
4.2. Getting The Hit Points V2-1 (8:46)
4.1. Portal Areas V2-1 (8:52)
4.3. Spawning Portals V2-1 (16:47)
4.4. Normals V2-1 (6:21)
4.5. Teleporting V2-1 (6:12)
4.6. Adjusting Teleporting Angles V2-1 (6:33)
4.7. Portal Rendering V2-1 (9:44)
Interface and Level Management
5.1. Game Interface V2-1 (27:10)
5.2. Menu Scene V2-1 (13:31)
5.3. Starting Level 2 V2-1 (7:31)
5.4. Finishing Level 2 V2-1 (6:29)
5.5. Level Flow V2-1 (11:41)
Intro to blender
02. Camera Controls (1:37)
01. Setting Up Blender (3:10)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
Creating the portal gun
01. Gun (17:06)
02. Gun Unwrap (16:19)
03. Portal Gun Base Colors (5:58)
04. Portal Gun UV Saving V2 (1:51)
05. Portal Gun Texturing (16:21)
06. Gun Texturing Continued (7:12)
Creating Props and Pieces
1. Button (5:47)
2. Button UV (5:29)
3. Button Texturing (3:12)
4. Button Crazybump (1:45)
5. Cables (14:30)
6. Cables Texturing (3:18)
7. Cables Crazybump (2:40)
8. Simple Block (6:32)
Building the Scene Pieces
1. Walls (6:49)
2. Walls and Floors UV (4:41)
3. Walls and Floors Export (3:53)
4. Floor and Wall Norm Spec map (5:41)
5. Floor Texturing (4:36)
6. Wall Texturing (4:32)
7. Doors (18:20)
8. Door UV Wrap (4:39)
9. Door Export (2:30)
10. Door Textured (10:47)
11. Door Unwrap Fix (3:56)
12. Door Normals and Unity Assembly (6:13)
13. Unity Wall Texturing (3:55)
14. Unity Floor Texturing (8:55)
Integrating Art
9.1. New Box V2-1 (5:10)
9.2. New Button V2-1 (4:16)
9.3. New Wires V2-1 (9:24)
9.4. New Doors V2-1 (11:21)
9.5. New Walls V2-1 (8:29)
9.6. New Floor And Ceiling V2-1 (6:35)
9.7. Updating Level 2 V2-1 (5:56)
9.8. Portal Gun V2-1 (3:18)
9.9. Project Cleanup V2-1 (1:14)
9.10. Adjusting Wall And Floor Materials V2-1 (6:24)
9.11. Materials For The Door V2-1 (2:37)
9.12. Button And Cable Materials V2-1 (2:07)
9.13. Portal Gun And Final Touches V2-1 (4:10)
9.14. Challenge Time! V2-1 (3:03)
Build The Legend of Zenda in Unity (2017)
Source Files
G1.1 Creating A Project (2:23)
G1.2 Designing The Player-1 (11:33)
G1.3 Moving The Player-1 (10:22)
G1.4 Key Input-1 (4:59)
G1.5 Activating Physics-1 (7:03)
G1.6 Jumping-1 (5:23)
G1.7 Double Jump Block-1 (8:22)
G1.8 Velocity-1 (6:11)
G1.9 Velocity Optimizations-1 (4:09)
G1.10 Looking Around-1 (10:18)
Weapons
G2.1 Designing A Sword-1 (7:24)
G2.2 Swinging The Sword-1 (8:11)
G2.3 Moving The Sword Back-1 (7:56)
G2.4 Retreating The Sword-1 (5:34)
G2.5 Designing A Bomb-1 (3:09)
G2.6 Bomb Script-1 (2:49)
G2.7 Exploding The Bomb-1 (10:24)
G2.8 Throwing Bombs-1 (12:09)
G2.9 Bow-1 (14:08)
G2.10 Swapping Weapons-1 (1:38)
Enemies
G3.2 Strong Enemy-1 (6:40)
G3.1 Simple Enemies-1 (17:03)
G3.3 Hit Area-1 (1:58)
G3.4 Patrolling Logic-1 (9:47)
G3.5 Shooting Enemy-1 (8:24)
G3.6 Enemy Bullet-1 (6:44)
G3.7 Damaging The Player-1 (12:45)
Camera and User Interface
G4.1 Camera-1 (8:36)
G4.2 Game Interface-1 (21:31)
G4.3 Health Bar-1 (8:18)
G4.4 Main Menu-1 (9:49)
Terrains
G5.1 Terrain Basics-1 (10:48)
G5.2 Painting The Terrain-1 (11:59)
G5.3 Trees And Grass-1 (10:55)
G5.4 Water 1-1 (6:24)
G5.5 Flares And Camera Effects (8:15)
Level Design
G6.2 Dungeon Entrance-1 (9:11)
G6.1 Level Terrain-1 (12:36)
G6.3 Teleporting 2-1 (12:57)
G6.4 Dungeon-1 (11:30)
G6.5 Adding Shooting Enemies To The Dungeon-1 (8:35)
G6.6 Adding Remaining Enemies-1 (2:42)
G6.7 Remaining Enemies-1 (3:07)
Character Art
0. Reference Images
1.1 headsetref (3:32)
1.2 head basic shaping (10:18)
1.3 head medium shaping (17:06)
1.4 head lips shaping (13:38)
1.5 head shape fixing (12:14)
1.6 body set ref (2:03)
1.7 body basic blocking (10:06)
1.8 body base detailing (25:40)
1.9 body torso detailing (15:09)
1.10 body hand detailing (18:30)
1.11 body head attachment (25:01)
1.12 edge flow fix (10:27)
1.13 body uv unwrap (23:47)
1.14 body base painting (7:16)
1.15 body painting base clean up (23:41)
1.16 Body Painting coloring (23:52)
1.17 body painting detailing eyes (6:15)
1.18 body painting face (13:56)
1.19 Body painting full body detailing (31:29)
1.20 Helmet Modeling (17:51)
1.21 Helmet Unwrap and Texturing (17:18)
1.22 Rigging 01 (11:13)
1.23 Rigging 02 (6:24)
1.24 Rigging End Fix (6:56)
1.25 Weight Painting and Export (5:12)
1.26 Importing to Unity (9:04)
08K. Weapons Art
2.2 Sword Basic Prop Modeling (17:12)
2.1 Super Basic Prop Modeling (10:09)
2.3 Bomb Basic Prop Modeling (6:14)
2.4 Shield Basic Prop Modeling (10:15)
2.5 Bow Basic Prop Modeling (14:01)
2.6 Arrow Basic Prop Modeling (11:57)
2.7 Arrow Quiver Basic Modeling (7:34)
2.7 Arrow Quiver Basic ModelingV2 (13:44)
2.8 Unity Weapon Toon Shading (7:34)
09K. Basic Enemy Art
3.1 Basic Enemy Head (5:35)
3.2 Basic Enemy Body (22:31)
3.3 Basic Enemy Body Fix (11:56)
3.4 Basic Enemy Body Rig (12:08)
3.5 Basic Enemy UV Unwrap (11:46)
3.6 Basic Enemy Texture Painting (25:38)
3.7 Basic Enemy Unity Import (4:46)
10K. Strong Enemy Art
4.1 Strong Enemy Basic Modeling (28:50)
4.2 Strong Enemy Model Detailing (13:54)
4.3 Strong Enemy Basic Coloring (16:07)
4.4 Strong Enemy Rigging (18:42)
4.5 Strong Enemy Weight Painting (10:06)
4.6 Strong Enemy Toon Shading (10:06)
11K. Swivel Cannon Art
5.1 Swivel Cannon Modeling (18:36)
5.2 Swivel Cannon Unity (3:56)
12K. Dungeon Art
6.1 Modular Dungeon 1 (4:56)
6.2 Modular Dungeon 2 (7:27)
6.3 Modular Dungeon 3 (15:25)
6.4 Modular Walls Unwrap 1 (8:26)
6.5 Modular Walls Unwrap 2 (10:43)
6.6 Modular Walls Exporting UV-s (3:25)
6.7 Dungeon Texturing 1 Floors (3:25)
6.8 Dungeon Texturing 2 Single Wall (5:39)
6.9 Dungeon Texturing 3 Angled Walls (5:14)
6.10 Dungeon Textures Wall Fix (8:00)
6.11 Corner Wall Texture Quick Fix (3:08)
6.12 Dungeon Ceiling 1 (3:56)
6.13 Dungeon Ceiling 2 (3:56)
6.14 Dungeon in Unity (13:58)
13K. Spawn Temple Art
7.2 Spawn Temple UV Unwrap (9:47)
7.1 Modeling Spawn Temple Basic (11:18)
7.3 Spawn Texturing (6:00)
14K. Dungeon Entrance Temple Art
8.2 Temple Entrance Detailing (4:35)
8.1 Modeling Temple Entrance Basics (16:40)
8.3 Temple UV Unwrapping 1 (23:27)
8.4 Temple Mountain UV Unwrap (23:27)
8.5 Temple Entrance Texturing (13:02)
8.6 Unity Dungeon Entrance Temple (13:02)
Humanoid Models
G7.2 Humanoid And Animators-1 (9:02)
G7.1 Integrating Canons-1 (13:32)
G7.3 Player Animations-1 (8:15)
G7.4 Player Walking-1 (5:08)
G7.5 Enemy Humanoids-1 (9:28)
G7.6 Patrolling Rotation-1 (3:24)
Beat the dungeon
G8.1 Bomb Art-1 (8:05)
G8.2 Sword And Bow-1 (7:29)
G8.3 Attaching Weapons-1 (15:07)
G9.1 Sword Adjustment-1 (5:31)
G9.2 Dungeon Enemies-1 (12:55)
G9.3 Dungeon Ui-1 (23:56)
G9.4 Designing A Treasure-1 (6:06)
G9.5 Collecting The Treasure-1 (10:56)
G9.6 Clearing Dungeons-1 (5:13)
Effects and AI
G10.1 Effect Manager-1 (16:30)
G10.2 Navigation-1 (8:17)
G10.3 Agents-1 (10:30)
G10.4 Agent Animation-1 (8:40)
G10.5 Enemy Chasing 1-1 (11:02)
G10.6 Enemy Chasing 2-1 (2:08)
G10.7 Challenge Time-1 (6:56)
G10.8 New Player Orientation-1 (5:12)
G10.9 Camera Rotation-1 (4:40)
G10.10 Smooth Camera Rotation-1 (4:04)
Build a 3D Super Platformer Runner clone in Unity
Marlo Run Art Assets
Marlo Source
1. Intro to Unity
1.2 Unity Editor (13:21)
1.1 Introduction (3:13)
1.3 Moving a Cube (12:03)
1.4 Materials (8:54)
1.5 Lights (6:15)
1.6 Particle System (6:20)
1.7 Applying Physics (4:58)
1.8 Asset Store (3:11)
2. Intro to Coding
2.1 Introduction_1 (2:08)
2.2 Variables_1 (16:59)
2.3 Methods_1 (16:19)
2.4 If Blocks_1 (7:40)
2.5 Loops_1 (12:45)
3. Intro to Inputs
3.1 Introduction_1 (1:58)
3.2 Key Presses (13:35)
3.3 Moving a Player (11:03)
3.4 Jumping (10:58)
3.5 Moving Forward (7:18)
3.6 Cycling Cameras (14:07)
4. Intro to Prefabs
4.2 Introduction to Prefabs (16:51)
4.1 Introduction (1:49)
4.3 Random Angles (9:15)
4.4 Explosion Effects (13:12)
4.5 Adding explosion effects (10:08)
5. Movement
02.) Movement - Part 1 (27:52)
02.) Movement - Part 2 (13:03)
02.) Movement - Part 3 (21:13)
6. Building Blocks
03.) Blocks - Part 1 (29:04)
03.) Blocks - Part 2 (28:24)
7. Speed Blocks and Enemies
04.) Speed Blocks and Enemies - Part 1 (20:03)
04.) Speed Blocks and Enemies - Part 2 (15:38)
04.) Speed Blocks and Enemies - Part 3 (24:09)
8. More Enemies
05.) More Enemies - Part 1 (32:10)
05.) More Enemies - Part 2 (24:30)
9. Powerup and Finish Line
06.) Powerup and Finish Line - Part 2 (40:11)
06.) Powerup and Finish Line - Part 1 (25:51)
10. Background and Interface
07.) Background and Interface - Part 1 (22:08)
07.) Background and Interface - Part 2 (12:55)
07.) Background and Interface - Part 3 (25:48)
11. Fine Tuning the Game
08.) Fine Tunings - Part 1 (22:09)
08.) Fine Tunings - Part 2 (23:42)
08.) Fine Tunings - Part 3 (11:27)
12. Level Design
09.) Level Design - Part 1 (30:37)
09.) Level Design - Part 2 (40:48)
13. Introduction to Blender
0. Download and Install Blender
01. Setting Up Blender (3:10)
02. Camera Controls (1:37)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
14. Artwork in Blender
10.) Artwork in Blender - Part 1 (52:59)
10.) Artwork in Blender - Part 2 (44:17)
10.) Artwork in Blender - Part 3 (42:11)
10.) Artwork in Blender - Part 4 (1) (77:14)
10.) Artwork in Blender - Part 5 (84:50)
15. Integrating the Art
11.) Integrating Art - Part 2 (21:32)
11.) Integrating Art - Part 1 (31:14)
11.) Integrating Art - Part 3 (31:01)
16. Finishing the Game
02. Adding Model to Player (4:37)
01. Integrating the Character (16:49)
03. Jumping and Running (7:53)
04. Movement Stutter (2:55)
05. Wall jumping (8:18)
06. Power Up (4:38)
07. Swapping Background Art (7:08)
08. Background Adjustments (5:55)
09. Transparency Order (2:08)
10. Challenge Time! (3:54)
Build a Ninja Survival mobile game in Unity and Blender
1. Ninja Game Source Code - Mammoth Interactive
2. Ninja Art Unity Export - Mammoth Interactive
00G. 2D Mobile Game - Setup
Ninja Gameplay (0:25)
G1.1 Setting Up Project (4:10)
G1.2 Building a Simple Scene (6:26)
G1.3 Percentage Coordinates (8:26)
G1.4 Clicking Variation (4:29)
G1.5 Player Movement (11:30)
G1.6 Orthographic Camera (5:28)
01G. Jumpers
G1.7 Jumping Enemy (7:33)
G1.8 Jumping Enemy Movement (5:55)
G1.9 Killing the Player (2:33)
G1.10 Canvas (7:07)
G1.11 End Game Messages (10:52)
02G. Adding More Functionality
G2.1 Reusability (5:09)
G2.2 Dynamically Adding the enemy (3:51)
G2.3 Game Mode Switch (8:00)
G2.4 Setting Up The Rolling Enemy (7:04)
G2.5 Rolling Enemy Movement (13:11)
G2.6 Enemy Positions (7:41)
G2.7 Killing the Player (7:11)
G2.8 Depth Range (13:15)
G2.9 Horizontal Range (11:33)
03G. Enemy Logic
G3.1 Creating The boucing Enemy (7:32)
G3.2 Moving the Bouncing Enemy (8:34)
G3.3 Diagonal Movement (5:48)
G3.4 Movement Flip (7:20)
G3.5 Initial Angle (7:08)
G3.6 Enemy x Enemy Collision (4:10)
G3.7 Multiple Bouncer (4:01)
G3.8 Depth Walls (6:43)
04G. Designing the Game
G4.1 Designing the Crawlers (12:26)
G4.2 Crawling Enemy Movement (6:19)
G4.3 Player-s Rotation (11:08)
G4.4 Jumping Force (5:42)
G4.5 Finishing the Jumping Logic (6:18)
G4.6 Spawning Crawler (4:34)
05G. Turrets
G5.1 Designing The Turret (14:09)
G5.2 Turret States (9:21)
G5.3 Turret Movement (13:02)
G5.4 Smooth Aiming (9:09)
G5.5 Aiming (15:15)
06G. Game Logic
G6.1 Preparing The Game Logic (13:48)
G6.2 Raycasts (11:34)
G6.3 Shooting Weapons (7:23)
G6.4 Aiming Improvements (9:32)
G6.5 Targets (14:49)
G6.6 Shooting Player (3:23)
G6.7 Destroying the Targets (4:43)
07G. Configuring the Player
G7.1 Configuring The Player (11:14)
G7.2 Moving Up (14:23)
G7.3 Jetpack Thrusters (7:20)
G7.4 Designing the Enemy (11:36)
G7.5 Wave Pattern (4:29)
G7.6 Spawning Enemies (9:02)
08G. Endless Mode
G8.1 Setting up Endless Mode (11:16)
G8.2 Highschores (14:06)
G8.3 Refactoring The Spawn Logic (5:57)
G8.4 Increasing Difficulty (7:59)
G8.5 Bouncer Difficulty (8:05)
G8.6 Crawler Difficulty (8:35)
G8.7 Turrets Difficulty (3:09)
G8.8 Targets Difficulty (4:28)
G8.9 JetPack Difficulty (4:45)
09G Menu and Level Design
G9.1 Building the Menu Scene (21:08)
G9.2 Level Selection (9:35)
G9.3 Level Picker (10:36)
G9.4 Losing the Game (2:48)
G9.5 Level Parameters (11:11)
G9.6 Setting Difficulties (13:40)
G9.7 Setting Endless Mode (6:42)
09K. 3D Modeling Fundamentals
01. Setting Up Blender (3:10)
0. Download and Install Blender
02. Camera Controls (1:37)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
10K. Background Art
k1.1 Floors (5:34)
k1.2 Walls (8:34)
11K. Game Assets
k2.1 Bouncing Enemy (4:35)
k2.2 Rolling Enemy (5:21)
k2.3 Double Rolling Enemies (4:58)
k2.4 Crawler Enemy (7:39)
k2.5 Turret Enemy1 (12:21)
k2.6 Turret Enemy 2 (4:20)
k2.7 Player Ninja Char (18:59)
k2.8 Enemy Ninja Character (3:51)
k2.9 Ninja Stars (13:38)
k2.10 Flight Enemy (6:39)
k2.11 Jet Pack (11:29)
12K Finalizing the Art
k3.1 Assets Toon Shading (7:22)
k3.2 Background (1:00)
13G. Integrating the Art
G10.1 Playing from the Game Scene (5:02)
G10.2 Integrating Jumper Art (17:59)
G10.3 Integrating the Roller Art (4:13)
G10.4 Integrating Roller Art (Con-t) (2:22)
G10.5 Integrating the Crawler (5:18)
G10.6 Integrating The Turret Model (6:57)
G10.7 Aiming the New Turret (5:43)
14G. 2D Mobile Game - Finale
G10.8 Integrating the Target Enemies (7:14)
G10.9 Integrating The Flying Enemy Art (1:49)
G10.10 New Player Art (7:17)
G10.11 Integrating the Dojo (3:35)
G10.12 Adjusting the Interface (3:26)
G10.13 Challenge Time! (1:51)
Pathfinding Algorithm Game
00 - Gameplay (0:36)
01 - Introduction-1 (2:32)
02 - Motivation-2 (7:43)
03 - Project Setup-3 (6:28)
04 - Nodes-4 (15:21)
05 - String Map-5 (16:48)
06 - A-star Setup-6 (12:39)
07 - A-star Loop-7 (17:53)
08 - Auxiliary Methods-8 (9:22)
09 - Finishing The Algorithm-9 (6:46)
10 - Importing 2d Assets-10 (16:37)
32. Source and Assets
02. Building a Level
11 - Building A Level-11 (13:40)
12 - From Console To Visual-12 (14:38)
13 - Adding Tanks-13 (7:53)
14 - Identifying Nodes-14 (13:48)
03. Creating Movement
15 - Moving The Tank-15 (9:16)
16 - Visually Moving The Tank-16 (11:28)
17 - Smooth Movement-17 (12:23)
18 - Smooth Rotation-18 (4:24)
19 - Ordering The Tank To Move-19 (18:59)
20 - Speeding The Player Up-20 (3:55)
21 - Spawning Logic-21 (15:45)
22 - Crate Visuals-22 (12:48)
23 - Adding Crates To Valid Positions-23 (10:15)
24 - Collecting Crates-24 (12:33)
04. Game Interface
25 - Score Counting-25 (8:54)
26 - User Interface-26 (14:13)
27 - Starting The Game-27 (15:51)
28 - Game Over Screen-28 (20:55)
29 - Highscore-29 (12:28)
05. Finale
30 - Sounds-30 (6:37)
31 - Challenge-31 (2:30)
Build a Game with Navmeshes in Unity
00 - Gameplay (1:04)
01 - Introduction-1 (2:47)
02 - Project Setup-2 (7:49)
03 - Building An Environment-3 (14:55)
04 - Camera Follow-4 (10:08)
05 - Raycasts-5 (12:25)
Source and Assets
Navmesh and Agents
06 - Navmeshes-6 (15:06)
07 - Navmesh Agent-7 (7:36)
08 - Adjusting Agent Types-8 (5:26)
09 - Agent Steering-9 (3:31)
10 - Slopes-10 (9:23)
11 - Minerals-11 (14:49)
12 - Mining Ore-12 (18:29)
3D NavMesh Game - Finale
13 - Transparency-13 (23:00)
14 - Interface And Tutorial-14 (16:41)
15 - Integrating Sounds-15 (5:05)
16 - Challenge-16 (1:38)
SpaceShip Game - Steering Behaviors Unity
00 - Gameplay (0:38)
01 - Introduction (2:33)
02 - Project Setup (7:58)
03 - Adding A Background (4:15)
04 - Creating A Spaceship (12:59)
05 - Rotating The Player (7:08)
06 - Smooth Rotation (5:01)
07 - Camera Follow (8:16)
08 - Asteroid Belt (6:38)
09 - Modularizing The Rotation (16:15)
Source and Assets
02. Creating Steering Behaviors
10 - Steering Behaviour - Wander (17:00)
11 - Steering Behaviour - Seek (12:28)
12 - Steering Behaviour - Arrival (8:51)
13 - Steering Behaviour - Flee (4:51)
14 - Steering Behaviours - Pursuit And Evade (17:02)
15 - Steering Behaviour - Path Following 1 (18:00)
16 - Steering Behaviour - Path Following 2 (5:13)
17 - Steering Behaviour - Follow Leader (22:39)
18 - Steering Behaviour - Separation (13:50)
03. Finale and Resources
20 - Explosion Animation (8:30)
19 - Destroying The Player (10:39)
21 - Interface And Game Flow (16:10)
22 - Audio (3:49)
23 - Challenge (4:46)
Unity Machine Learning with Python
00 - Gameplay (0:14)
01 - Introduction-1 (2:01)
02 - Environment Setup-2 (11:23)
03 - Generating A Build For Learning-3 (11:34)
04 - Training Process-4 (20:06)
05 - Running The Trained Model-5 (8:21)
06 - Creating An Academy-6 (18:05)
07 - Making A Playable Scene-7 (14:41)
08 - Setting The Reward Logic-8 (7:48)
09 - Training The Catcher Academy-9 (9:08)
10 - External Assets-10 (7:28)
11 - Challenges-11 (8:17)
Source
Build an Angry Birds 2D Puzzle clone in Unity.
00 - Introduction-1 (1:28)
01 - Project Setup-2 (8:14)
02 - Activating Physics-3 (9:00)
03 - Preparing To Launch-4 (9:01)
04 - Launching Logic-5 (6:27)
05 - Dragging Feedback-6 (4:07)
06 - Smoothing The Launch-7 (7:40)
07 - Physics Materials-8 (4:27)
08 - Obstacles-9 (10:11)
09 - Prefabs-10 (4:21)
10 - Targets-11 (4:01)
11 - Dynamically Adding A Bird-12 (6:45)
12 - Events-13 (6:54)
13 - Interface-14 (7:26)
14 - Multiple Birds-15 (8:25)
15 - Win And Lose-16 (17:13)
16 - Scoring Logic-17 (6:08)
17 - Level Design-18 (9:41)
18 - Bird Airtime Adjustment-19 (4:05)
19 - Slingshot-20 (15:35)
20 - Sound Effects-21 (7:44)
21 - Challenge-22 (1:21)
Source Files
Build a 2D Flappy Bird game in Unity with C#.
00 - Introduction-1 (1:40)
01 - Project Setup-2 (3:29)
02 - Player Structure-3 (8:24)
03 - Player Movement-4 (12:33)
04 - Camera Follow-5 (9:12)
05 - Screen Limits-6 (7:53)
06 - Creating An Obstacle-7 (7:37)
07 - Instantiating Obstacles-8 (7:49)
08 - Obstacle Positioning-9 (9:25)
09 - Infinite Game-10 (10:09)
10 - Interface-11 (16:19)
11 - Score Areas-12 (7:02)
12 - Score Events-13 (8:36)
13 - Canvas Concerns-14 (5:20)
14 - Game Over-15 (7:04)
15 - Small Gameplay Adjustments-16 (3:44)
16 - Integrating Fonts-17 (4:08)
17 - Background Music And Sound Effects-18 (8:31)
18 - Adding Pipes-19 (12:35)
19 - Adding The Background-20 (4:09)
20 - Foreground Parallax-21 (12:26)
21 - Size Adjustments-22 (9:40)
22 - Remaining Layers-23 (5:30)
23 - Flapping Animation-24 (9:32)
24 - Changing Skins-25 (8:39)
25 - Creating Buttons-26 (7:06)
26 - Adjusting Game Flow-27 (10:38)
27 - Rotating The Player-28 (5:33)
28 - Challenge Time-29 (1:06)
Source Files
More Content Coming Soon!
Incoming Content
03. Adding in a Debug UI and showing which player is the server
Lesson content will be unlocked within 30 minutes.
Teachable is working on this bug.
No further action will be required on your part
.
Thank you for your patience