Build life and powerup collectibles in UE5 Super Marlo Platformer Game

In this course, you will learn how to create life-up and powerup collectibles for a Super Marlo-inspired platformer game using Unreal Engine 5. You will discover techniques to design and implement these collectibles, adding excitement and rewards for players as they progress through the game.

You will start by understanding the concept and purpose of life-up and powerup collectibles in game design, and how they can enhance gameplay. Then, you will dive into creating the visual assets for these collectibles, including their 3D models, textures, and animations.

Next, you will learn how to program the behavior and functionality of the collectibles using Unreal Engine's Blueprint visual scripting system. This will involve handling collision detection, triggering the desired effects upon collection, and managing the player's attributes or abilities accordingly.

Throughout the course, you will gain valuable insights into game design principles and best practices for creating engaging collectibles. By the end of the course, you will have the knowledge and skills to build life-up and powerup collectibles that enhance the gameplay experience in your Super Marlo platformer game in Unreal Engine 5.


Your Instructor


Juarez Culau
Juarez Culau

Juarez Culau is an experienced game developer and writer from Brazil. Juarez's professional skill set includes proficiency in programming languages such as Python and C++, as well as experience in utilizing OpenCV, TensorFlow, and Unreal Engine.

Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.

Over 12 years, Mammoth Interactive has built a global student community with 5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.

Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you.


Course Curriculum


  00b Mammoth Interactive Courses Introduction
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  Main Curriculum
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

This course is closed for enrollment.