Build a 2D Pixel Art Space Arcade Game in Unity
Build a 2D Space Invader Type Game in Unity with Pixel Art
Embark on an exciting game development journey with our comprehensive course on building a 2D Pixel Art Space Arcade Game in Unity. Whether you're a beginner or an experienced developer, this course will teach you everything you need to know to create your own captivating space arcade game.
Through a step-by-step approach, you'll learn the fundamentals of game development in Unity and gain hands-on experience in creating a visually stunning pixel art game. From designing captivating levels and implementing player controls to incorporating enemy AI and implementing engaging gameplay mechanics, you'll acquire the skills to bring your game to life.
Immerse yourself in the world of pixel art as you learn essential techniques for creating beautiful and retro-style graphics. Explore the intricacies of game physics, particle effects, sound design, and user interface implementation to enhance the player experience.
With guidance from our expert instructors, you'll navigate common challenges and best practices in game development, ensuring that your game is polished, optimized, and ready for deployment. By the end of the course, you'll have a complete and fully functional 2D pixel art space arcade game that you can proudly showcase or further customize to make it your own.
Enroll now and unlock your creativity in game development as you build your own 2D Pixel Art Space Arcade Game in Unity. Unleash your imagination, challenge your skills, and take the first steps towards becoming a successful game developer.
Your Instructor
Igor Aherne is a Senior Game Developer with over 8 years of in-depth experience in Unity3D and 3DS Max.
Igor has also programmed a custom game engine from scratch with C++ and OpenGL.
Delivering high-quality code, modelling optimized assets, textures, level design, lightmaps, objects + character animation (custom rigs or CAT, etc).
2019-2020 Lead Developer and Programmer of online mobile game Spider Planet
(iOS, Android)
2016-2019 Lead Developer and Programmer of mobile game Brave Save
(iOS, Android)
2016 MSc in Computer Games Engineering. Programmed my own game engine from scratch (C++, OpenGL)
2012-2015 BSc in Multimedia Design and Technology.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโs edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 3.5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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StartLecture Descriptions
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Start00 Introduction (0:38)
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Start01 Project Setup and Support af Different Phone Screens (10:01)
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Start02 Background Parallax Movement (8:30)
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Start03 Endless background, Seams, and Debugging (13:09)
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Start04 Sprite Animations, Move By Touch, Pixels Coords To World And Preprocessor (14:06)
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Start05 Healthpoints UI and Scores Text (11:58)
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Start06 Font Atlasses and Renaming the Scripts (9:41)
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Start07 - Enemy Ships And Projectiles (15:26)
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Start08 - Rigidbody2d, Colliders And Explosions (16:02)
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Start09 Shooting Enemies and Final Touches (11:29)