Build a 2D Pixel Art Space Arcade Game in Unity
Build a 2D Space Invader Type Game in Unity with Pixel Art
Your Instructor

Senior games developer. 8 years of in-depth experience in Unity3D and 3DS Max.
Also, programmed my own game engine from scratch (C++, OpenGL).
Delivering high-quality code, modelling optimized assets, textures, level design, lightmaps, objects + character animation (custom rigs or CAT, etc).
2019-2020 Lead Developer and Programmer of online mobile game Spider Planet
(iOS, Android)
2016-2019 Lead Developer and Programmer of mobile game Brave Save
(iOS, Android)
2016 MSc in Computer Games Engineering. Programmed my own game engine from scratch (C++, OpenGL)
2012-2015 BSc in Multimedia Design and Technology.
Course Curriculum
Curriculum
Available in
days
days
after you enroll
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StartLecture Descriptions
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Start00 Introduction (0:38)
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Start01 Project Setup and Support af Different Phone Screens (10:01)
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Start02 Background Parallax Movement (8:30)
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Start03 Endless background, Seams, and Debugging (13:09)
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Start04 Sprite Animations, Move By Touch, Pixels Coords To World And Preprocessor (14:06)
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Start05 Healthpoints UI and Scores Text (11:58)
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Start06 Font Atlasses and Renaming the Scripts (9:41)
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Start07 - Enemy Ships And Projectiles (15:26)
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Start08 - Rigidbody2d, Colliders And Explosions (16:02)
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Start09 Shooting Enemies and Final Touches (11:29)
Source Files
Available in
days
days
after you enroll
Frequently Asked Questions
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.