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Unreal 5 C++ Beginners Masterclass - Build a Top Down Game From Scratch
Course Overview
01 Course Overview - Build A Top Down Game With Unreal And C++ (7:01)
Source Files
00b Code Editor Introduction
01 Install Visual Studio With C++ (2:09)
00c Learn to Code from Scratch in C++
00 Build A New Console Application (6:39)
01 Build Variables To Store Data (9:49)
02 Build Functions To Perform Tasks (9:16)
03 Build Functions With Parameters (6:34)
04 Build Functions That Return Values (5:35)
05 Build Conditionals To Separate Code Flow (9:22)
Source Files
00d Build Pointers and References in C++
01 Build Pointers To Store Memory Addresses (8:51)
02 Build References To Access Variables (7:00)
Source Files
00e Build Classes and Objects in C++
01 Build Classes To Represent Objects (14:05)
02 Get And Set Private Variables (12:01)
03 Set Object Properties With Parameterized Constructors (7:22)
04 Point To And Reference Object Properties And Functions (6:21)
Source Files
00f Unreal Introduction
00 What Is Unreal Engine 5 (6:12)
01 How To Install UE5 (4:46)
02 How To Debug Unreal And Visual Studio (5:22)
Source Files
01 Build a game from scratch in Unreal with CPP
01 Build A New Unreal Project From Scratch (3:20)
02 Build A Top Down Camera (8:03)
Source Code
02 Build a custom player with CPP
01 Build A Character Class (17:36)
Source Code
03 Build food for player to collect
01 Build A Food Class (7:24)
02 Handle Player And Food Collision (10:39)
03 Dynamically Spawn Food (11:45)
04 Build Food Blueprint And Set Game Mode (6:48)
Source Code
04 Change player size and speed dynamically
01 Increase Player Size Upon Eating (6:23)
02 Decrease Speed As Size Gets Bigger (3:18)
Source Code
05 Build bots that move randomly
01 Build An Enemy Class (5:20)
02 Spawn Enemies Dynamically (5:34)
03 Move Enemies Randomly (7:02)
Source Coce
06 Build game over functionality
01 End Game If Player Collides With Bot (8:59)
Source Code
05 Build Conditionals To Separate Code Flow
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