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Build 3D and VR Games in Unity for Game Development Beginners
00a Course Overview
00 Course Overview (5:53)
00b Mammoth Interactive Courses Introduction
00 About Mammoth Interactive (1:12)
01 How To Learn Online Effectively (13:46)
00c C# Programming Fundamentals (Prerequisite)
01. Introduction to C# (5:02)
02. Creating a New Project (5:33)
03. Primitive Types (26:19)
-- 03. Source Code
04. Type Conversion (13:03)
-- 04. Source Code
05. Operators (23:40)
-- 05. Source Code
06.01 Classes (17:30)
06.02 Inheritance (15:11)
06.03 Structures (9:15)
06.04 Arrays and Strings (12:21)
06.05 Enumerator (10:37)
-- 06. Source Code
07.01 Statements (9:29)
07.02 Loops (11:11)
07.03 Random & Control Flow (12:33)
-- 07. Source Code
08.01 Types of Arrays (19:40)
08.02 Lists (15:37)
-- 08. Source Code
09.01 Modifying String (23:06)
09.02 Procedural Programmin (8:30)
-- 09. Source Code
10. Date And Time (17:41)
-- 10. Source Code
11.01 Modifying Files (15:21)
11.02 Directories And Path Class (16:03)
-- 11. Source Code
12 Debugging Application (13:55)
-- 12. Source Code
Section 01 - 01 Build a 3D Virtual Reality Skydiving Game
00A Project Preview - 3D VR Skydiving Game (3:41)
00B Install Unity (1:37)
01 Build A New Unity Project (3:39)
02 How To Debug - Build 3D And VR Games In Unity (5:44)
Source Files
02 Build Landscape and Target
01 Build The Landscape (8:36)
02 Build A Target (3:41)
Source Files
03 Drop Player from Sky
01 Make The Camera Point Downward (3:47)
02 Move The Player (13:18)
03 Enable User Input To Move Player (11:04)
04 Enable Wasd Keys For User Input (3:43)
05 Check If The Player Reached The Target (10:48)
Source Files
04 Restart Game
01 Stop And Restart Game (4:55)
02 Build A Restart Timer (8:49)
03 Move Target To Random Position (8:52)
Source Files
05 Add Game Instructions
01 Build A Text Overlay (4:54)
02 Change Text Programatically (9:49)
Source Files
06 Add Game Art (70 Models Included)
01 Add 3D Landscape Models (11:52)
02 Add 3D Target Model (4:39)
Source Files
07 Implement VR for the 3D Skydiver
01 Install XR Packages (7:12)
02 Change Active Input Handling (6:25)
03 Add Default Input Actions (4:40)
04 Add XR Device Simulator (4:04)
05 Control Virtual Reality Camera With User Input (7:42)
Source Files
Section 02 - 01 Build a 3D Zombie First Person Shooter
00 Project Preview - 3D First Person Shooter Zombie Game (3:51)
01 Build A New Unity Project (2:25)
Source Files
02 Spawn Enemies
01 Build An Enemy (5:20)
02 Spawn An Enemy (12:20)
03 Spawn Multiple Enemies Over Time (7:20)
04 Move Enemies Toward Player (14:05)
05 Stop Enemy Once It Reaches Player (6:40)
06 Make Enemies Attack Player (7:01)
Source Files
03 Build Player Attacks
01 Build Bullets For Player Attack (4:52)
02 Build Player Attack (8:18)
03 Destroy Bullet (2:46)
04 Destroy Enemy With Player Attack (6:04)
05 Build A Shooting Timer (4:14)
Source Files
04 Build Game Over Functionality
01 Build A Text Overlay (9:52)
02 Restart Game (5:27)
Source Files
05 Add Game Art (8 Models Included)
01 Add 3D Environment Models (4:03)
02 Add 3D Object Models (5:29)
03 Add A Player Weapon Model (5:29)
04 Add A 3D Enemy Model (6:45)
05 Change Game Lighting (7:15)
Source Files
06 Implement VR for the 3D Zombie First Person Shooter
01 Install XR Packages (7:27)
02 Build An Hmdinfomanager (5:06)
03 Change Active Input Handling (3:08)
04 Add Default Input Actions (6:38)
05 Add XR Device Simulator (9:22)
Source Files
03 Move Target To Random Position
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