In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game "The Legend of Zenda" and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.
What programs do I need?
Glauco Pires is our game developer. He has nearly a decade of experience making arcade and educational games for clients from all around the globe. Besides coding and playing games, Glauco also enjoys running early in the morning and being judged for willingly waking up before sunrise.