Learn to Code Bootcamp #13: Build an Angry Birds Clone Game
Create your Second game with your Unity and Photoshop Knowledge
Your Instructor
Glauco Pires is Mammoth Interactive's lead game developer. He has nearly a decade of experience making arcade and educational games for clients from all around the globe.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโs edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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StartK001. Drawing Angry Bird (9:15)
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StartK002. Painting the Bird (9:52)
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StartK003. Bird Shape Edit (9:23)
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StartK004. Making the Box (39:42)
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StartK005. Making the Logs (38:24)
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StartK006. Making the Slingshot (11:07)
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StartK007. Enemy Characters (19:22)
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StartK008. Exporting and Renaming Assets (5:50)
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Start01. Project Setup (8:43)
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Start02. Activating Physics (9:30)
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Start03. Preparing to Launch (9:30)
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Start04. Launching Logic (6:56)
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Start05. Dragging Feedback (4:36)
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Start06. Smoothing the Launch (8:09)
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Start07. Physics Materials (4:57)
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Start08. Obstacles (10:40)
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Start09. Prefabs (4:51)
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Start10. Targets (4:30)
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Start11. Dynamically Adding a Bird (7:14)
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Start12. Events (7:23)
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Start13. Interface (7:55)
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Start14. Multiple Birds (8:55)
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Start15. Win and Lose (17:42)
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Start16. Scoring Logic (6:37)
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Start17. Level Design (10:10)
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Start18. Bird Airtime Adjustments (4:34)
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Start19. Slingshot (16:04)
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Start20. Sounds Effects (8:13)
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Start21. Challenge (1:50)