Make a Pathfinding Game in Unity with A* AI
Welcome to Mammoth Interactive's A* course with Glauco Pires. You will learn how to make a game that uses artificial intelligence.
Take your first steps in AI here.
You will make a path-finding algorithm called 'A star.' You can use A* in many different platforms, programming languages and more.
This course's topic is bulletproof knowledge.
You will learn how to use the A* algorithm to make a 2D game in Unity. A Super Tank on a maze will find the best way to go to a point you click. The tank will collect objects along its path.
Meet your teacher Glauco Pires
- straightforward coding skills
- clean development techniques
- thoughtful developer advice
With Glauco you will learn to make games in the most efficient and cleanest way possible.
Why you need artificial intelligence in games
With artificial intelligence, you can make your games more…
…without putting in more effort thanks to algorithms.
Old games - the very first computer games - were simple and straightforward.
These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.
The power of the A* algorithm
The A* is the base algorithm for path finding. A* is artificial intelligence that will find a path. This algorithm has existed for decades.
A* gets one agent (intelligent being) and takes it from point A to Point B. A* finds an optimal way to move. In real life, this power is useful for airplanes and cars.
A* is also important to avoid dangers like a cliff while getting to a destination. As well - suppose a game's level has two paths. You can program your artificial intelligence player to think on its own. It can choose a better path to avoid monsters and other obstacles.
You must learn to use the A* algorithm. You will become a better game developer.
The power of this algorithm will push your games to the next level.
Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.
This offer won't last forever – sign up now to meet Glauco
Glauco Pires is Mammoth Interactive's lead game developer. He has nearly a decade of experience making arcade and educational games for clients from all around the globe.
Since 2011, 700,000 students have joined Mammoth Interactive around the world. Our courses have been featured on many websites such as Venture Beat, Expert Dojo and Cult of Mac.
Mammoth Interactive has released 185+ courses with expert advice from CEO John Bura. John has been programming since 1997 and teaching since 2002. He brings a unique perspective with years of experience of teaching and real word experience running a software company.