Welcome to Mammoth Interactive's A* course with Glauco Pires. You will learn how to make a game that uses artificial intelligence.
You will make a path-finding algorithm called 'A star.' You can use A* in many different platforms, programming languages and more.
You will learn how to use the A* algorithm to make a 2D game in Unity. A Super Tank on a maze will find the best way to go to a point you click. The tank will collect objects along its path.
With Glauco you will learn to make games in the most efficient and cleanest way possible.
With artificial intelligence, you can make your games more…
…without putting in more effort thanks to algorithms.
Old games - the very first computer games - were simple and straightforward.
These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.
The A* is the base algorithm for path finding. A* is artificial intelligence that will find a path. This algorithm has existed for decades.
A* gets one agent (intelligent being) and takes it from point A to Point B. A* finds an optimal way to move. In real life, this power is useful for airplanes and cars.
A* is also important to avoid dangers like a cliff while getting to a destination. As well - suppose a game's level has two paths. You can program your artificial intelligence player to think on its own. It can choose a better path to avoid monsters and other obstacles.
You must learn to use the A* algorithm. You will become a better game developer.
The power of this algorithm will push your games to the next level.
Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.
This offer won't last forever – sign up now to meet Glauco
Glauco Pires is our game developer. He has nearly a decade of experience making arcade and educational games for clients from all around the globe. Besides coding and playing games, Glauco also enjoys running early in the morning and being judged for willingly waking up before sunrise.