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Learn to Code Bootcamp #12: Build a Flappy Bird Clone Game
Build a Flappy Birds Clone - Starting Project
00. Introduction (2:09)
01. Project Setup (3:59)
02. Player Structure (8:53)
03. Player Movement (13:03)
04. Camera Follow (9:41)
05. Screen Limits (8:22)
06. Creating an Obstacle (8:05)
07. Instantiating Obstacles (8:18)
08. Obstacle Positioning (9:54)
09. Infinite Game (10:39)
10. Interface (16:48)
11. Score Areas (7:31)
12. Score Events (9:05)
13. Canvas Concerns (5:49)
14. Game Over (7:34)
15. Small Gameplay Adjustments (4:13)
Source and Assets
Flappy Birds Clone - Creating the Assets
K001. Pixel Setup (5:13)
K002. Pipe Asset (7:24)
K003. Creating the Floor (13:41)
K004. Background Clouds (8:18)
K005. Background Buildings (10:01)
K006 Creating Flappy (22:47)
K007. Background Sky (4:50)
K008. Exporting Art (8:37)
Flappy - Integrating Assets to Unity Project
16. Integrating Fonts (4:38)
17. Background & SFX (9:00)
18. Adding Pipes (13:05)
19. Adding the Background (4:38)
20. Foreground Parallax (12:55)
21. Size Adjustments (10:09)
22. Remaining Layers (5:59)
23. Flapping animation (10:01)
24. Changing Skins (9:08)
25. Creating Buttons (7:36)
26. Adjusting Game flow (11:07)
27. Rotating the Player (6:02)
28. Challenge Time (1:35)
K007. Background Sky
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