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Build 2D and 3D Games with Unity Bolt Visual Scripting - Game Development Masterclass
Course Overview
01 Course Overview (6:37)
02 Install Unity (2:12)
03 How To Debug (5:55)
Source files
Set up a jigsaw puzzle game board
01 Build A Board With Visual Scripting (22:30)
02 Fill Board With Tiles With Visual Scripting (12:41)
Source files
Fill board with puzzle pieces
01 Generate Puzzle Image (3:58)
02 Store All Pieces In A Game Object (10:56)
03 Fill Board With Random Pieces (17:56)
04 Choose Random Pieces Without Repetition (20:16)
Source files
Handle user input to swap pieces
01 Handle Swipe Input From Player (27:03)
02 Find Swipe Direction From Swipe Angle (13:19)
03 Move Piece In Direction Of Swipe (4:11)
04 Move Adjacent Pieces By Swapping (13:15)
05 Enable Swapping Left, Right, Up And Down (3:27)
Source files
Build a 3D racing game with visual scripting
01 Move Player With Visual Scripting (11:44)
02 Store Data With Visual Scripting (4:58)
03 Enable Input To Move Player (9:01)
Source files
Handle collisions between player and obstacles
01 Build Obstacles (5:12)
02 Handle Collision Between Player And Obstacle (10:29)
03 Destroy Obstacle Upon Collision (2:52)
Source files
Spawn obstacles procedurally
01 Spawn Obstacles Procedurally (15:30)
02 Pool Objects By Moving (9:04)
03 Pool Obstacles That Are Out Of Sight (8:28)
Source files
Calculate score
01 Show Players Score (8:37)
02 Increase Score Upon Touching Obstacle (13:29)
03 Prevent Player Child Object From Increasing Score (13:30)
Source files
Build a timer to end the game
01 Show Time Remaining (7:46)
02 End Game When Timer Ends (10:56)
Source files
Build a restart button
01 Build A Restart Button (5:12)
02 Restart Game When Button Is Pressed (6:30)
Source files
11 Add 3D models
01 Add A Car Model For The Player (3:15)
02 Add A Racetrack (4:47)
03 Add Obstacle Models (8:37)
Source files
02 Restart Game When Button Is Pressed
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